Janszobar, neutral male gnomish Wizard ------- |.....| |....f+ |..k.@| |cc.c.| |.cc.. ------- [Janszobar the Evoker] St10 Dx11 Co10 In19 Wi10 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a wooden container {833}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 170 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 8 Ring drop chance was reduced to 96% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 53% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33715 Monster spawn increase reached its maximum at turn 42837 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1325643 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: phase patch (freq bonus 8) The monster species that spawned more often: sparkling warp patch (freq bonus 8) The monster species that spawned more often: slime spore (freq bonus 5) The monster species that spawned more often: gravity turret (freq bonus 4) The monster species that spawned more often: windscreen cleaner (freq bonus 14) The monster species that spawned more often: death dragonfly (freq bonus 4) The monster species that spawned more often: paranoid schizo (freq bonus 8) The monster species that spawned more often: tree force fungus (freq bonus 4) The monster species that spawned more often: greedy looking gnome (freq bonus 12) The monster species that spawned more often: translator (freq bonus 6) The monster species that spawned more often: icelandic gun chick (freq bonus 8) The monster species that spawned more often: rock worm mass (freq bonus 9) The monster species that spawned more often: Janine (freq bonus 3) The monster species that spawned more often: Henrietta the Burly Woman (freq bonus 8) The monster species that spawned more often: auror (freq bonus 4) The monster species that spawned more often: nightly spore (freq bonus 16) The monster species that spawned more often: ultraviolet laser (freq bonus 6) The monster species that spawned more often: dazzling smasher (freq bonus 8) The monster species that spawned more often: displacer beast (freq bonus 7) The monster species that spawned more often: Cullen wannabe (freq bonus 22) The monster species that never randomly spawned: taker mushroom The monster species that never randomly spawned: ossium animatum The monster species that never randomly spawned: sylveon The monster species that never randomly spawned: Vilea The monster species that never randomly spawned: totally bad mold The monster species that never randomly spawned: Sandra The monster species that never randomly spawned: critically injured thief The monster species that never randomly spawned: soft boiled eggman The monster species that never randomly spawned: x3 jelly The monster species that never randomly spawned: clockwork automaton The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 69) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 20) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 15) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 38) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 12) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 9) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 18) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 23) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 10) Next attribute increase check would have come at turn 691 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (124) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...