Janszobar, neutral male gnomish Wizard | ------- | |...f@....$.| ---------- -- [Janszobar the Evoker] St8 Dx10 Co9 In14 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 220 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 336 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 70% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5522 Monster spawn increase reached its maximum at turn 58732 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1021419 The monster class that cannot be genocided was centaur The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: undead unicorn (freq bonus 3) The monster species that spawned more often: gas spore (freq bonus 3) The monster species that spawned more often: quadruhorse (freq bonus 4) The monster species that spawned more often: normal jelly (freq bonus 8) The monster species that spawned more often: fire tower (freq bonus 6) The monster species that spawned more often: writhing mass of primal chaos (freq bonus 5) The monster species that spawned more often: numb trove (freq bonus 3) The monster species that spawned more often: iguana (freq bonus 3) The monster species that spawned more often: wood elf enchanter (freq bonus 4) The monster species that spawned more often: undead transvestite (freq bonus 12) The monster species that spawned more often: mist wolf (freq bonus 5) The monster species that spawned more often: helpful squirrel (freq bonus 6) The monster species that spawned more often: mumbling cloud (freq bonus 4) The monster species that spawned more often: Hermione Granger (freq bonus 6) The monster species that spawned more often: slug (freq bonus 4) The monster species that spawned more often: young adult psychic dragon (freq bonus 6) The monster species that spawned more often: javelin chucker (freq bonus 9) The monster species that spawned more often: starlit sky (freq bonus 3) The monster species that spawned more often: claw bug (freq bonus 6) The monster species that spawned more often: pit cobra (freq bonus 4) The monster species that never randomly spawned: knapsack cow The monster species that never randomly spawned: stoning sphere The monster species that never randomly spawned: persian lady The monster species that never randomly spawned: alienated ufo part The monster species that never randomly spawned: jungle hunter The monster species that never randomly spawned: shadow creature of Fiona The monster species that never randomly spawned: colombian potato The monster species that never randomly spawned: potion mimic The monster species that never randomly spawned: emerald dragon The monster species that never randomly spawned: grave lich The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 23) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 40) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 10) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 2) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 10) Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (101) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...