Janszobar, neutral male gnomish Wizard ----- #f@.| ......| ........$.| .)...........| ----------.--- [Janszobar the Evoker] St11 Dx10 Co18 In20 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1550 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 91% Potion drop chance was reduced to 83% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50480 Monster spawn increase reached its maximum at turn 79929 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 74385 The monster class that cannot be genocided was major demon The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: Metal-elf (freq bonus 3) The monster species that spawned more often: earth devil (freq bonus 8) The monster species that spawned more often: bramble hulk (freq bonus 3) The monster species that spawned more often: soul killer (freq bonus 4) The monster species that spawned more often: Aphrodite (freq bonus 3) The monster species that spawned more often: noxious mushroom patch (freq bonus 6) The monster species that spawned more often: dangerous snake (freq bonus 6) The monster species that spawned more often: novel stalk (freq bonus 10) The monster species that spawned more often: grand wraith (freq bonus 6) The monster species that spawned more often: nondescript warp patch (freq bonus 8) The monster species that spawned more often: darkness given hunger (freq bonus 6) The monster species that spawned more often: meanie (freq bonus 6) The monster species that spawned more often: hobbit wizard (freq bonus 3) The monster species that spawned more often: null mushroom (freq bonus 7) The monster species that spawned more often: Officer Katcher (freq bonus 8) The monster species that spawned more often: ice animal (freq bonus 8) The monster species that spawned more often: bramble thresher (freq bonus 6) The monster species that spawned more often: teacher shadow (freq bonus 4) The monster species that spawned more often: creeping silver coins (freq bonus 4) The monster species that spawned more often: ice lady (freq bonus 4) The monster species that never randomly spawned: agent black colony The monster species that never randomly spawned: decayed fungus The monster species that never randomly spawned: nightmare troll The monster species that never randomly spawned: Kop The monster species that never randomly spawned: flying earth elemental The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: silver jelly The monster species that never randomly spawned: yellow dragon The monster species that never randomly spawned: nightwing The monster species that never randomly spawned: brown force patch The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 15) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 7) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 4) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 11) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 11) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 8) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 3) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 21) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 5) Next attribute increase check would have come at turn 1383 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (243) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...