Janszobar, lawful female gridbug Gladiator ----- ....| |..d +...| |..@| |.d.| -+--- [Janszobar the Velite] St13 Dx16 Co16 In11 Wi7 Ch12 GlaGrdFemLaw+Y S0 Dlvl:1 $0 HP17(17) Pw6(6) AC2 MC0 Mov12 Xp1/0 Wt48/1550 T1 Latest messages Hello Janszobar, welcome to SlashEMExtended! You are a lawful female nastinator gridbug Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 63% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65356 Monster spawn increase reached its maximum at turn 153393 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2114375 The monster class that cannot be genocided was mimic The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: great wyrm of stastis (freq bonus 4) The monster species that spawned more often: nightingale (freq bonus 12) The monster species that spawned more often: morning wood nymphomaniac (freq bonus 20) The monster species that spawned more often: rogue horror (freq bonus 10) The monster species that spawned more often: colorless growth (freq bonus 5) The monster species that spawned more often: porter sticky spore (freq bonus 6) The monster species that spawned more often: Moon, the Cat (freq bonus 5) The monster species that spawned more often: mumbling cloud (freq bonus 7) The monster species that spawned more often: giant speckled tree frog (freq bonus 10) The monster species that spawned more often: shadow warrior (freq bonus 9) The monster species that spawned more often: rapidash (freq bonus 4) The monster species that spawned more often: duah sephirah (freq bonus 14) The monster species that spawned more often: Sarah's mocassin (freq bonus 5) The monster species that spawned more often: void patch (freq bonus 12) The monster species that spawned more often: lizard (freq bonus 10) The monster species that spawned more often: anubite (freq bonus 8) The monster species that spawned more often: crystal growth (freq bonus 12) The monster species that spawned more often: giant phase spider (freq bonus 5) The monster species that spawned more often: chaos polymorpher (freq bonus 16) The monster species that spawned more often: magistrate (freq bonus 5) The monster species that never randomly spawned: waterspout gargoyle The monster species that never randomly spawned: disarming turret The monster species that never randomly spawned: blink patch The monster species that never randomly spawned: ember colossus The monster species that never randomly spawned: petty scarecrow The monster species that never randomly spawned: fathien elite The monster species that never randomly spawned: centaur The monster species that never randomly spawned: large snake The monster species that never randomly spawned: death turret The monster species that never randomly spawned: randomisator lich The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 18) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 8) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 16) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 16) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 5) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 2) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 15) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 95) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 57) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 22) Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were poison resistant You had the following problem: Your potions didn't always work. (0) Your chance to block was 35% You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could not have safely prayed (157) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Gladiator...