Janszobar, neutral male gnomish Wizard ------- |...@.. .$...f| |...{.| |.....| ......+ ------- [Janszobar the Evoker] St10 Dx12 Co17 In16 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1450 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 104 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 981 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 93% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 23% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46711 Monster spawn increase reached its maximum at turn 64657 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 626240 The monster class that cannot be genocided was ogre The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: pile of kryptonite coins (freq bonus 16) The monster species that spawned more often: glare mold (freq bonus 4) The monster species that spawned more often: wand permamimic (freq bonus 24) The monster species that spawned more often: fathien bladewitch (freq bonus 12) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 2) The monster species that spawned more often: slow vortex (freq bonus 8) The monster species that spawned more often: unnethackplus horror (freq bonus 8) The monster species that spawned more often: triad champion (freq bonus 4) The monster species that spawned more often: moroi (freq bonus 8) The monster species that spawned more often: gigantic mind flayer (freq bonus 10) The monster species that spawned more often: centaur chieftain (freq bonus 2) The monster species that spawned more often: time mold (freq bonus 4) The monster species that spawned more often: creeping mold (freq bonus 2) The monster species that spawned more often: spell turret (freq bonus 4) The monster species that spawned more often: very old mercurial dragon (freq bonus 15) The monster species that spawned more often: super saiyan (freq bonus 2) The monster species that spawned more often: jelly bee (freq bonus 3) The monster species that spawned more often: green naga (freq bonus 6) The monster species that spawned more often: phase cat (freq bonus 6) The monster species that spawned more often: tactical nuke (freq bonus 12) The monster species that never randomly spawned: Baschdi Deathstrike The monster species that never randomly spawned: car-driving superthief The monster species that never randomly spawned: giant mole cricket The monster species that never randomly spawned: spider swarm The monster species that never randomly spawned: fake warp patch The monster species that never randomly spawned: level 55 enemy The monster species that never randomly spawned: teleport trove The monster species that never randomly spawned: Baaaael The monster species that never randomly spawned: blank spore The monster species that never randomly spawned: war troll The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 53) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 15) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 10) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 108) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 4) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 9) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 2) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 4) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 1) Next attribute increase check would have come at turn 112 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (418) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...