Janszobar, neutral male gnomish Wizard ------ |....| |..@.| |...f| |..... |....| ------ [Janszobar the Evoker] St6 Dx7 Co12 In17 Wi14 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 29 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 80% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 57% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23238 Monster spawn increase reached its maximum at turn 94665 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 252195 The monster class that cannot be genocided was naga The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: blue warp patch (freq bonus 10) The monster species that spawned more often: dark gray growth (freq bonus 12) The monster species that spawned more often: highway cattle (freq bonus 6) The monster species that spawned more often: giant tarantula (freq bonus 5) The monster species that spawned more often: light gold (freq bonus 3) The monster species that spawned more often: aedil (freq bonus 3) The monster species that spawned more often: dream spore (freq bonus 3) The monster species that spawned more often: disbelieving potato (freq bonus 8) The monster species that spawned more often: pellet mage (freq bonus 8) The monster species that spawned more often: byakhee (freq bonus 15) The monster species that spawned more often: undead padawan (freq bonus 8) The monster species that spawned more often: force scorpion (freq bonus 8) The monster species that spawned more often: moldy force fungus (freq bonus 4) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 16) The monster species that spawned more often: tree growth (freq bonus 8) The monster species that spawned more often: baby orange dragon (freq bonus 5) The monster species that spawned more often: mush man (freq bonus 6) The monster species that spawned more often: undead firefighter (freq bonus 8) The monster species that spawned more often: balrog (freq bonus 5) The monster species that spawned more often: Melissa (freq bonus 6) The monster species that never randomly spawned: indigo mushroom The monster species that never randomly spawned: vicious swan The monster species that never randomly spawned: Anita The monster species that never randomly spawned: amazon The monster species that never randomly spawned: fire rat The monster species that never randomly spawned: vietnamese beauty The monster species that never randomly spawned: greater dimmer The monster species that never randomly spawned: baby long worm The monster species that never randomly spawned: hole growth The monster species that never randomly spawned: bright violet stalk The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 13) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 34) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 2) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 95) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 3) Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (404) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...