Janszobar, neutral male gnomish Wizard ----+-----.---- |..........@..| |..........f... |.............| |.............| --------------- [Janszobar the Evoker] St8 Dx9 Co7 In21 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 56 Spellbook identification only worked 2 times out of 6 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 70% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52150 Monster spawn increase reached its maximum at turn 68041 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 308610 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: tazer lich (freq bonus 4) The monster species that spawned more often: aquatic quylthulg (freq bonus 24) The monster species that spawned more often: Andrej (freq bonus 8) The monster species that spawned more often: giant mole cricket (freq bonus 4) The monster species that spawned more often: mink (freq bonus 8) The monster species that spawned more often: plush bear golem (freq bonus 4) The monster species that spawned more often: gray unicorn foal (freq bonus 20) The monster species that spawned more often: animated iron statue (freq bonus 8) The monster species that spawned more often: moldy mushroom (freq bonus 5) The monster species that spawned more often: giant sapphire frog (freq bonus 5) The monster species that spawned more often: large dingo (freq bonus 4) The monster species that spawned more often: radiant warp patch (freq bonus 4) The monster species that spawned more often: rock inhabitant (freq bonus 3) The monster species that spawned more often: disenchanter ooze (freq bonus 4) The monster species that spawned more often: psychic warp patch (freq bonus 7) The monster species that spawned more often: taker fungus (freq bonus 14) The monster species that spawned more often: ravenous bat (freq bonus 3) The monster species that spawned more often: adventurer force patch (freq bonus 10) The monster species that spawned more often: confusion elemental (freq bonus 4) The monster species that spawned more often: unidentified kobold shaman (freq bonus 14) The monster species that never randomly spawned: blood knight The monster species that never randomly spawned: plasma colony The monster species that never randomly spawned: white ogre The monster species that never randomly spawned: land spider The monster species that never randomly spawned: izumo The monster species that never randomly spawned: orange draconian The monster species that never randomly spawned: greener spirit The monster species that never randomly spawned: small orangutan The monster species that never randomly spawned: betrayed maia The monster species that never randomly spawned: mini rust monster The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 8) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 7) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 42) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 14) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 6) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 27) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 30) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 21) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 17) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 73) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 57) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 4) Next attribute increase check would have come at turn 173 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (398) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...