Janszobar, neutral male gnomish Wizard --------------- |........f@?..+ |.............| |.............| ------.-------- [Janszobar the Evoker] St8 Dx11 Co15 In22 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 50% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 96% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20414 Monster spawn increase reached its maximum at turn 56276 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 238602 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: giant white cave mouse (freq bonus 8) The monster species that spawned more often: amnesiac (freq bonus 12) The monster species that spawned more often: suketoudara (freq bonus 4) The monster species that spawned more often: rust digger (freq bonus 4) The monster species that spawned more often: picture kobold (freq bonus 4) The monster species that spawned more often: spike warp patch (freq bonus 6) The monster species that spawned more often: sucker mushroom (freq bonus 8) The monster species that spawned more often: stone troll boss (freq bonus 4) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 2) The monster species that spawned more often: pustulent warp patch (freq bonus 12) The monster species that spawned more often: fire elemental (freq bonus 3) The monster species that spawned more often: greater dimensional portal (freq bonus 32) The monster species that spawned more often: giant long-eared bat (freq bonus 3) The monster species that spawned more often: Cherub (freq bonus 2) The monster species that spawned more often: dangerous vampire bat (freq bonus 10) The monster species that spawned more often: Doctor Frankenstein (freq bonus 12) The monster species that spawned more often: animated armor (freq bonus 12) The monster species that spawned more often: growlithe (freq bonus 2) The monster species that spawned more often: icicle piercer (freq bonus 8) The monster species that spawned more often: druid (freq bonus 5) The monster species that never randomly spawned: Dreaming Kop The monster species that never randomly spawned: undead fencer The monster species that never randomly spawned: adult sky dragon The monster species that never randomly spawned: starwars fighter The monster species that never randomly spawned: greenish beetle The monster species that never randomly spawned: legion devil general The monster species that never randomly spawned: segfaulter The monster species that never randomly spawned: bone mage The monster species that never randomly spawned: porter rubber chicken The monster species that never randomly spawned: perpendicular guard The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 27) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 7) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 17) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 8) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 6) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 11) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 76) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 1) Next attribute increase check would have come at turn 215 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (596) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...