Janszobar, neutral male gnomish Wizard ------ |.$.f| +...@| |....+ ------ [Janszobar the Evoker] St6 Dx15 Co11 In19 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 28 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 66% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21067 Monster spawn increase reached its maximum at turn 62482 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 188480 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: centaur sage (freq bonus 6) The monster species that spawned more often: Suou Ginta (freq bonus 6) The monster species that spawned more often: blue-red patch (freq bonus 10) The monster species that spawned more often: paraguay gatekeeper (freq bonus 6) The monster species that spawned more often: giant ruby dragonfly (freq bonus 88) The monster species that spawned more often: skeleton mage (freq bonus 24) The monster species that spawned more often: mirror warp fungus (freq bonus 12) The monster species that spawned more often: icicle penetrator (freq bonus 30) The monster species that spawned more often: archangel victrebell (freq bonus 6) The monster species that spawned more often: obsidian lord (freq bonus 24) The monster species that spawned more often: Silvana (freq bonus 10) The monster species that spawned more often: phaser spore (freq bonus 20) The monster species that spawned more often: mithril penetrator (freq bonus 10) The monster species that spawned more often: poison ivy (freq bonus 16) The monster species that spawned more often: bagurom (freq bonus 11) The monster species that spawned more often: warding turret (freq bonus 6) The monster species that spawned more often: ferrous force fungus (freq bonus 14) The monster species that spawned more often: full trapper (freq bonus 12) The monster species that spawned more often: reality weaver (freq bonus 12) The monster species that spawned more often: Keystone Officer (freq bonus 8) The monster species that never randomly spawned: vibration hound The monster species that never randomly spawned: adventurer gnome The monster species that never randomly spawned: Bea's combat boot The monster species that never randomly spawned: petty large pile of killer coins The monster species that never randomly spawned: whispering spirit The monster species that never randomly spawned: rock mole The monster species that never randomly spawned: Eveline's sweet wedge sandal The monster species that never randomly spawned: lag defense tower The monster species that never randomly spawned: green draconian The monster species that never randomly spawned: dingo The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 13) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 25) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 15) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 36) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 29) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 6) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 3) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 8) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 33) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 2) Next attribute increase check would have come at turn 380 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (87) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...