Janszobar, neutral male gnomish Wizard ---+- |.f.| |.@.| |.... |...| ----- [Janszobar the Evoker] St7 Dx6 Co10 In17 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 16 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 64% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 96% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22521 Monster spawn increase reached its maximum at turn 64455 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1140001 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: chaos horde (freq bonus 6) The monster species that spawned more often: mana fly (freq bonus 6) The monster species that spawned more often: Lily (freq bonus 4) The monster species that spawned more often: abnormal warp fungus (freq bonus 3) The monster species that spawned more often: snow golem (freq bonus 8) The monster species that spawned more often: albino patch (freq bonus 9) The monster species that spawned more often: giant bronze dragonfly (freq bonus 6) The monster species that spawned more often: draugr mummy (freq bonus 8) The monster species that spawned more often: Aurora Kop (freq bonus 8) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 8) The monster species that spawned more often: shard stalk (freq bonus 5) The monster species that spawned more often: vacuum fungus (freq bonus 14) The monster species that spawned more often: Kati (freq bonus 22) The monster species that spawned more often: gaunt reaver (freq bonus 8) The monster species that spawned more often: rock kappa (freq bonus 10) The monster species that spawned more often: alongdeybayday (freq bonus 6) The monster species that spawned more often: unidentified raven (freq bonus 14) The monster species that spawned more often: minuscule permamimic (freq bonus 10) The monster species that spawned more often: air grue (freq bonus 10) The monster species that spawned more often: undead spacewars fighter (freq bonus 12) The monster species that never randomly spawned: ghoul lord The monster species that never randomly spawned: ice elemental The monster species that never randomly spawned: hentai octopus The monster species that never randomly spawned: lavender mold The monster species that never randomly spawned: absent force patch The monster species that never randomly spawned: pink fungus The monster species that never randomly spawned: inertia warp fungus The monster species that never randomly spawned: Solvejg's other mocassin The monster species that never randomly spawned: ancient white world champion The monster species that never randomly spawned: ski-jir The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 193) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 18) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 13) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 3) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 11) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 13) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 62) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 7) Next attribute increase check would have come at turn 164 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (439) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...