Janszobar, neutral male gnomish Wizard ------------ .........@r| |........fr| ---- -+----- [Janszobar the Evoker] St7 Dx7 Co11 In20 Wi9 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 60% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24726 Monster spawn increase reached its maximum at turn 102466 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 964890 The monster class that cannot be genocided was turret The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: siena mold (freq bonus 20) The monster species that spawned more often: dark gray growth (freq bonus 20) The monster species that spawned more often: Ujbilex (freq bonus 10) The monster species that spawned more often: stegosaurus (freq bonus 6) The monster species that spawned more often: slow warp patch (freq bonus 7) The monster species that spawned more often: colorless force fungus (freq bonus 3) The monster species that spawned more often: yellow devil (freq bonus 10) The monster species that spawned more often: blood hook (freq bonus 4) The monster species that spawned more often: cheator rusalka (freq bonus 4) The monster species that spawned more often: rotted jelly (freq bonus 10) The monster species that spawned more often: wereflyfish (freq bonus 10) The monster species that spawned more often: eastern rainbowfly (freq bonus 4) The monster species that spawned more often: flyer statue (freq bonus 5) The monster species that spawned more often: thorn warp fungus (freq bonus 16) The monster species that spawned more often: turkish lady (freq bonus 7) The monster species that spawned more often: porter phaser stalk (freq bonus 7) The monster species that spawned more often: Sarah's mocassin (freq bonus 3) The monster species that spawned more often: visible stalker (freq bonus 3) The monster species that spawned more often: swearing potato (freq bonus 4) The monster species that spawned more often: giant rockfish (freq bonus 3) The monster species that never randomly spawned: God of Speed Metal The monster species that never randomly spawned: slime vortex The monster species that never randomly spawned: invisible warp fungus The monster species that never randomly spawned: freemason high priestess The monster species that never randomly spawned: bad patch The monster species that never randomly spawned: Amelje's hugging boot The monster species that never randomly spawned: Anja The monster species that never randomly spawned: borrowing cube The monster species that never randomly spawned: porter permamimic The monster species that never randomly spawned: hell locust The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 12) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 25) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 19) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 21) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 44) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 17) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 72) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 13) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 7) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 11) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 8) Next attribute increase check would have come at turn 828 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1161) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...