Janszobar, neutral male gnomish Wizard ------ |.f..| |.@..| |..$.| .....| -#---- [Janszobar the Evoker] St11 Dx8 Co11 In14 Wi6 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 222 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 156 Monsters only dropped their musable items with 12% chance Wand drop chance was reduced to 95% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67970 Monster spawn increase reached its maximum at turn 82187 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 121136 The monster class that cannot be genocided was vampire The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: grimopen (freq bonus 10) The monster species that spawned more often: ghostly wolf (freq bonus 12) The monster species that spawned more often: Elena's platform sandal (freq bonus 6) The monster species that spawned more often: edderkop (freq bonus 10) The monster species that spawned more often: Antonia (freq bonus 5) The monster species that spawned more often: plasma monster (freq bonus 7) The monster species that spawned more often: huge pile of evasive coins (freq bonus 8) The monster species that spawned more often: acid turret (freq bonus 7) The monster species that spawned more often: hill giant shaman (freq bonus 8) The monster species that spawned more often: glowing spore (freq bonus 7) The monster species that spawned more often: bacterioid turret (freq bonus 6) The monster species that spawned more often: barbarian (freq bonus 6) The monster species that spawned more often: baal subject mummy (freq bonus 12) The monster species that spawned more often: terrible jermlaine (freq bonus 12) The monster species that spawned more often: Axel (freq bonus 22) The monster species that spawned more often: Ksenia's plateau sandal (freq bonus 10) The monster species that spawned more often: trelon (freq bonus 8) The monster species that spawned more often: dream quasielemental (freq bonus 7) The monster species that spawned more often: rotting horror (freq bonus 5) The monster species that spawned more often: Runner (freq bonus 12) The monster species that never randomly spawned: world-ending terror The monster species that never randomly spawned: nurse The monster species that never randomly spawned: pale growth The monster species that never randomly spawned: Danielle's erotic lady shoe The monster species that never randomly spawned: chocobo The monster species that never randomly spawned: racoon The monster species that never randomly spawned: translucent warp fungus The monster species that never randomly spawned: water hound The monster species that never randomly spawned: red crab The monster species that never randomly spawned: giant awgwa The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 5) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 12) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 4) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 17) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 2) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 11) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 46) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 66) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 3) Next attribute increase check would have come at turn 808 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (216) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...