Janszobar, neutral male gnomish Wizard ---------------- |..........)...| |............... |f.............| |.@............| -----+-----+---- [Janszobar the Evoker] St7 Dx11 Co15 In19 Wi6 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 84% Wand drop chance was reduced to 87% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21451 Monster spawn increase reached its maximum at turn 53316 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 730917 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: Tanja (freq bonus 10) The monster species that spawned more often: Marleen (freq bonus 4) The monster species that spawned more often: Ksenia's stiletto boot (freq bonus 6) The monster species that spawned more often: swamp creature (freq bonus 12) The monster species that spawned more often: dark hunter (freq bonus 4) The monster species that spawned more often: concrete unicorn (freq bonus 2) The monster species that spawned more often: ancient water dragon (freq bonus 10) The monster species that spawned more often: tree warp patch (freq bonus 9) The monster species that spawned more often: dull growth (freq bonus 4) The monster species that spawned more often: lethe spore (freq bonus 6) The monster species that spawned more often: granite giant (freq bonus 2) The monster species that spawned more often: psychic dragon (freq bonus 3) The monster species that spawned more often: commanding spirit (freq bonus 9) The monster species that spawned more often: green gunner (freq bonus 4) The monster species that spawned more often: rock giant (freq bonus 4) The monster species that spawned more often: principal (freq bonus 8) The monster species that spawned more often: adult silver dragon (freq bonus 3) The monster species that spawned more often: akkadian (freq bonus 3) The monster species that spawned more often: greener ape (freq bonus 12) The monster species that spawned more often: baby silver dragon (freq bonus 7) The monster species that never randomly spawned: racoon dog drunker The monster species that never randomly spawned: clock force patch The monster species that never randomly spawned: rogue scout The monster species that never randomly spawned: stalking shrieker The monster species that never randomly spawned: cerulean stalk The monster species that never randomly spawned: dream spore The monster species that never randomly spawned: pr0n girl The monster species that never randomly spawned: destroyer The monster species that never randomly spawned: high gnome lord The monster species that never randomly spawned: Gai Mite The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 38) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 17) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 25) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 5) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 2) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 39) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 5) Next attribute increase check would have come at turn 549 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (885) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...