Janszobar, neutral male gnomish Wizard --------- +.......| |..(....| |.f.....| -.@.....+ --------- [Janszobar the Evoker] St11 Dx14 Co20 In17 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1650 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 25 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 17% chance Ring drop chance was reduced to 59% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 43% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41307 Monster spawn increase reached its maximum at turn 60143 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 793320 The monster class that cannot be genocided was piercer The monster class that was spawned more often: nemese (freq bonus 6) The monster species that spawned more often: fishing rod (freq bonus 9) The monster species that spawned more often: Aee (freq bonus 40) The monster species that spawned more often: supermarket cashier (freq bonus 8) The monster species that spawned more often: Levuntator (freq bonus 7) The monster species that spawned more often: magic amazonas fish (freq bonus 18) The monster species that spawned more often: large newt (freq bonus 7) The monster species that spawned more often: tree stalk (freq bonus 9) The monster species that spawned more often: small dog-man (freq bonus 26) The monster species that spawned more often: glowing eye (freq bonus 14) The monster species that spawned more often: Naga Raja (freq bonus 7) The monster species that spawned more often: scarlet fungus (freq bonus 21) The monster species that spawned more often: movanic deva (freq bonus 18) The monster species that spawned more often: great hell nanafushi (freq bonus 14) The monster species that spawned more often: metallic red centipede (freq bonus 9) The monster species that spawned more often: ray bear (freq bonus 27) The monster species that spawned more often: dark elven lord (freq bonus 16) The monster species that spawned more often: beige mushroom (freq bonus 11) The monster species that spawned more often: gorgon beetle (freq bonus 8) The monster species that spawned more often: telemindflayer (freq bonus 9) The monster species that spawned more often: black eye (freq bonus 13) The monster species that never randomly spawned: king of the bongo The monster species that never randomly spawned: gray mushroom The monster species that never randomly spawned: Parry Hotter The monster species that never randomly spawned: vampiric ixitxachitl The monster species that never randomly spawned: roman warlord The monster species that never randomly spawned: whipfish The monster species that never randomly spawned: petty boobed permamimic The monster species that never randomly spawned: lavender spore The monster species that never randomly spawned: vampire lich The monster species that never randomly spawned: mystic eye The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 19) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 12) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 26) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 21) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 17) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 19) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 19) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 12) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 4) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 4) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 110) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 16) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 1) Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...