Janszobar, neutral male gnomish Wizard - ------+- |.......f| |rr....@.| |........| ---------- [Janszobar the Evoker] St6 Dx9 Co12 In18 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 90% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70390 Monster spawn increase reached its maximum at turn 90321 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1590435 The monster class that cannot be genocided was worm The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: sensation GT (freq bonus 3) The monster species that spawned more often: undead scientist (freq bonus 4) The monster species that spawned more often: carver (freq bonus 10) The monster species that spawned more often: domestic spider (freq bonus 6) The monster species that spawned more often: Roswitha's lacquered pump (freq bonus 6) The monster species that spawned more often: night lord (freq bonus 6) The monster species that spawned more often: Schmidts (freq bonus 4) The monster species that spawned more often: moon borloth (freq bonus 8) The monster species that spawned more often: slimy fungus (freq bonus 4) The monster species that spawned more often: crunchy spore (freq bonus 5) The monster species that spawned more often: rhyperior (freq bonus 4) The monster species that spawned more often: karmic warp patch (freq bonus 3) The monster species that spawned more often: iron slime (freq bonus 4) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 2) The monster species that spawned more often: darkness ghost (freq bonus 2) The monster species that spawned more often: prowling dead potato (freq bonus 3) The monster species that spawned more often: large red snake (freq bonus 8) The monster species that spawned more often: barrow wight (freq bonus 12) The monster species that spawned more often: slime patch (freq bonus 12) The monster species that spawned more often: green draconian (freq bonus 3) The monster species that never randomly spawned: max one The monster species that never randomly spawned: inertia growth The monster species that never randomly spawned: lich lichen The monster species that never randomly spawned: crypt thing The monster species that never randomly spawned: Policeman Sergeant The monster species that never randomly spawned: eagle The monster species that never randomly spawned: new jabberwock The monster species that never randomly spawned: mind fungus The monster species that never randomly spawned: slime bomb The monster species that never randomly spawned: vortex The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 33) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 17) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 3) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 7) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 2) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 86) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 1) Next attribute increase check would have come at turn 181 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (285) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...