Janszobar, neutral male gnomish Wizard ---------------- |....G......... |..............| |..............| ..............| ............| ..........| -......... |........| |.......f| |......@.| ---------- [Janszobar the Evoker] St9 Dx11 Co14 In14 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 437 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 23 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 90% Wand drop chance was reduced to 68% Potion drop chance was reduced to 92% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22783 Monster spawn increase reached its maximum at turn 58973 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 134400 The monster class that cannot be genocided was turret The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: intermediate gnome (freq bonus 6) The monster species that spawned more often: Miss Nicolas (freq bonus 2) The monster species that spawned more often: stupid looking cos-player (freq bonus 6) The monster species that spawned more often: shambling horror (freq bonus 3) The monster species that spawned more often: mean warp patch (freq bonus 2) The monster species that spawned more often: rotten icky thing (freq bonus 6) The monster species that spawned more often: Great Cthulhu (freq bonus 3) The monster species that spawned more often: weapon trove (freq bonus 5) The monster species that spawned more often: psychic growth (freq bonus 3) The monster species that spawned more often: artist (freq bonus 20) The monster species that spawned more often: chaos elemental (freq bonus 4) The monster species that spawned more often: bulbasaur (freq bonus 10) The monster species that spawned more often: undead electric mage (freq bonus 4) The monster species that spawned more often: üØ3¿:,o$…-į@€hAkº¤ (freq bonus 4) The monster species that spawned more often: chromatic hound (freq bonus 2) The monster species that spawned more often: bloodshot mewlip (freq bonus 3) The monster species that spawned more often: gray yeek (freq bonus 6) The monster species that spawned more often: young adult stone dragon (freq bonus 6) The monster species that spawned more often: arcanine (freq bonus 12) The monster species that spawned more often: charmeleon (freq bonus 3) The monster species that never randomly spawned: evasive hill orc The monster species that never randomly spawned: torchblaze The monster species that never randomly spawned: great bar slayer The monster species that never randomly spawned: colorful fungus The monster species that never randomly spawned: magic force patch The monster species that never randomly spawned: tomb clan The monster species that never randomly spawned: secluded warp fungus The monster species that never randomly spawned: tyrannosaurus The monster species that never randomly spawned: petty giant error The monster species that never randomly spawned: jedi The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 14) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 7) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 614) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 12) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 10) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 9) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Next attribute increase check would have come at turn 176 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (313) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...