Janszobar, neutral male gnomish Wizard @ B p }}} .@. }}} @ q d h [Janszobar the Thaumaturge] St8 Dx16 Co25 In24 Wi9 Ch7 WizGnoMalNeu S2360 Dlvl:5 $768 HP83(88) Pw94(94) AC6 MC3 Mov12 Xp6/348 Wt146/2000 T2808 Latest messages You kill the leopard frog! What do you want to eat? [uH or ?*] It is not so easy to open this tin. You succeed in opening the tin. The smell is unfamiliar. Eat it? [yn] (n) You consume tasty food. You kill the deminewt! You see here a heavy iron ball {1200}. (2x) Really attack the dwarf? [yn] (n) You fall down the stairs. The iron ball smacks into you! [-2 -> 86] [-3 -> 83] Couldn't load "makemase.lev" - making a maze. You fall down the stairs. The iron ball smacks into you! [-2 -> 84] [-3 -> 81] Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 21 Your max alignment was 23 You carried 0 sins Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 76% chance Ring drop chance was reduced to 46% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18913 Monster spawn increase reached its maximum at turn 48466 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1165248 The monster class that cannot be genocided was kobold The monster class that was spawned more often: pile of coins (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: energy patch (freq bonus 4) The monster species that spawned more often: Sir Garland (freq bonus 4) The monster species that spawned more often: normal elemental (freq bonus 6) The monster species that spawned more often: black colony (freq bonus 3) The monster species that spawned more often: orange force fungus (freq bonus 8) The monster species that spawned more often: algroth (freq bonus 7) The monster species that spawned more often: blue spore (freq bonus 3) The monster species that spawned more often: Elisabeth (freq bonus 6) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 5) The monster species that spawned more often: rumbler (freq bonus 6) The monster species that spawned more often: elite uruk (freq bonus 8) The monster species that spawned more often: stoat (freq bonus 3) The monster species that spawned more often: boa constrictor (freq bonus 4) The monster species that spawned more often: Sauron the Imprisoned (freq bonus 4) The monster species that spawned more often: duck warrior (freq bonus 6) The monster species that spawned more often: toxic warp patch (freq bonus 4) The monster species that spawned more often: Sebastian (freq bonus 20) The monster species that spawned more often: centipede (freq bonus 5) The monster species that spawned more often: mist giant (freq bonus 10) The monster species that spawned more often: Marian (freq bonus 6) The monster species that never randomly spawned: Anakaris The monster species that never randomly spawned: multi-hued hound The monster species that never randomly spawned: elf The monster species that never randomly spawned: Doctor Frankenstein The monster species that never randomly spawned: flame spider The monster species that never randomly spawned: arbitrator The monster species that never randomly spawned: grid bug The monster species that never randomly spawned: dark laser The monster species that never randomly spawned: hidden kobold The monster species that never randomly spawned: green orc The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 19) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 40) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 35) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 17) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 14) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 9) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 15) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 10) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 10) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 92) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 5) Next attribute increase check would have come at turn 3871 Strength training was 3 Dexterity training was 4 Wisdom training was 3 Constitution training was 2 You were magic-protected You were punished You leeched mana You had infravision You had 898 points of nutrition remaining You were stealthy You aggravated monsters You had a +10 damage bonus Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 107% b - resist poison 1 protect 0% 72% c - wizard lock 2 matter 0% 72% d - create monster 4 attack 0% 272% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) vanish 6 R Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) draw energy 4X Prepared(0) power surge 2X Prepared(0) Voluntary challenges You eaten 12 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 42 times You killed 40 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (62 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (56 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...