Janszobar, neutral male gnomish Wizard ------.- |.....r+ |....f@| -------- [Janszobar the Evoker] St11 Dx11 Co10 In16 Wi5 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 179 Scroll drop chance was reduced to 69% Ring drop chance was reduced to 62% Wand drop chance was reduced to 87% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 51% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52260 Monster spawn increase reached its maximum at turn 87090 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 683670 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: pile of coins (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 3) The monster species that spawned more often: council member (freq bonus 2) The monster species that spawned more often: guard dog (freq bonus 2) The monster species that spawned more often: Warder Kchief (freq bonus 8) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 3) The monster species that spawned more often: flying piercer (freq bonus 5) The monster species that spawned more often: undead mimic (freq bonus 3) The monster species that spawned more often: sickness slime (freq bonus 4) The monster species that spawned more often: petty giant spider (freq bonus 6) The monster species that spawned more often: big amulet trove (freq bonus 2) The monster species that spawned more often: daylight (freq bonus 8) The monster species that spawned more often: cockatoo (freq bonus 2) The monster species that spawned more often: frogman boss (freq bonus 5) The monster species that spawned more often: gravity chicken (freq bonus 3) The monster species that spawned more often: bronze dragon worm (freq bonus 9) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 12) The monster species that spawned more often: draugr deathlord (freq bonus 2) The monster species that spawned more often: the hidden (freq bonus 8) The monster species that spawned more often: temple guard (freq bonus 6) The monster species that spawned more often: Deep Thought (freq bonus 4) The monster species that spawned more often: alothere (freq bonus 54) The monster species that never randomly spawned: acid grue The monster species that never randomly spawned: dark ronin The monster species that never randomly spawned: bright white force patch The monster species that never randomly spawned: electric gel The monster species that never randomly spawned: extreme psycho guard The monster species that never randomly spawned: nasty bar-lgura The monster species that never randomly spawned: Njusha's sweet sandal The monster species that never randomly spawned: gore force patch The monster species that never randomly spawned: red hot ride The monster species that never randomly spawned: nondescript warp fungus The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 11) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 20) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 11) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 12) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 60) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 20) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 35) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 74) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 5) Next attribute increase check would have come at turn 440 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (663) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...