Janszobar, neutral male gnomish Wizard -------- ......| |..`...| +......| |@f...%| --- ---- [Janszobar the Evoker] St7 Dx22 Co15 In25 Wi9 Ch12 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC2 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 85% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13534 Monster spawn increase reached its maximum at turn 37338 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 6448512 The monster class that cannot be genocided was Zouthern animal Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 8) The monster species that spawned more often: livingstone (freq bonus 4) The monster species that spawned more often: cocktaur (freq bonus 10) The monster species that spawned more often: spit demon (freq bonus 28) The monster species that spawned more often: abyss worm mass (freq bonus 6) The monster species that spawned more often: gloam spawner (freq bonus 10) The monster species that spawned more often: slicer beetle (freq bonus 4) The monster species that spawned more often: Kaonashi (freq bonus 7) The monster species that spawned more often: gazer quasit (freq bonus 12) The monster species that spawned more often: Juen's plateau boot (freq bonus 3) The monster species that spawned more often: time patch (freq bonus 6) The monster species that spawned more often: large amulet trove (freq bonus 4) The monster species that spawned more often: kabuki mono (freq bonus 4) The monster species that spawned more often: beige force patch (freq bonus 5) The monster species that spawned more often: Undead Sergeant (freq bonus 16) The monster species that spawned more often: Detective Kommissioner (freq bonus 3) The monster species that spawned more often: soldier stinker (freq bonus 8) The monster species that spawned more often: very old red dragon (freq bonus 6) The monster species that spawned more often: disrupter turret (freq bonus 8) The monster species that spawned more often: false force fungus (freq bonus 4) The monster species that never randomly spawned: gruesome naga hatchling The monster species that never randomly spawned: evasive soldier ant The monster species that never randomly spawned: servant of the unknown god The monster species that never randomly spawned: lethe mold The monster species that never randomly spawned: Lea The monster species that never randomly spawned: quadrupony The monster species that never randomly spawned: volt force fungus The monster species that never randomly spawned: real magma hound The monster species that never randomly spawned: jumping fire eel The monster species that never randomly spawned: nezeramon fighter The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 50) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 7) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 17) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 10) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 39) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 70) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 3) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 11) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 4) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 4) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 8) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 3) Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...