Janszobar, neutral male gnomish Wizard ------- |.@w... |.f...| |...!.| |...... -#-#-.- [Janszobar the Evoker] St6 Dx8 Co15 In15 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 74% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 72% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60475 Monster spawn increase reached its maximum at turn 113344 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 776504 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: petty leprechaun elder (freq bonus 5) The monster species that spawned more often: ankou (freq bonus 3) The monster species that spawned more often: plasma colony (freq bonus 3) The monster species that spawned more often: reddish warp patch (freq bonus 4) The monster species that spawned more often: occult warlock (freq bonus 6) The monster species that spawned more often: shotgun terror (freq bonus 2) The monster species that spawned more often: quartz smasher (freq bonus 36) The monster species that spawned more often: Seraph (freq bonus 2) The monster species that spawned more often: dark sailor (freq bonus 6) The monster species that spawned more often: petty dwarven master thief (freq bonus 10) The monster species that spawned more often: undead thalmor (freq bonus 4) The monster species that spawned more often: beige fungus (freq bonus 14) The monster species that spawned more often: spider quylthulg (freq bonus 8) The monster species that spawned more often: skeleton ettin (freq bonus 4) The monster species that spawned more often: mortai (freq bonus 3) The monster species that spawned more often: info boy (freq bonus 7) The monster species that spawned more often: undead beholder (freq bonus 4) The monster species that spawned more often: haunted spirit (freq bonus 5) The monster species that spawned more often: ember thrall (freq bonus 3) The monster species that spawned more often: steel golem (freq bonus 3) The monster species that never randomly spawned: shapeless air elemental The monster species that never randomly spawned: asian lady The monster species that never randomly spawned: undead anachronist The monster species that never randomly spawned: dark force patch The monster species that never randomly spawned: vampire troll The monster species that never randomly spawned: red blob The monster species that never randomly spawned: snore force patch The monster species that never randomly spawned: ferrous spore The monster species that never randomly spawned: lock master The monster species that never randomly spawned: silver mushroom patch The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 13) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 7) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 14) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 5) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 35) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 4) Next attribute increase check would have come at turn 667 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (445) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...