Janszobar, neutral male gnomish Wizard ---- --...-- |.....+ |f...=| |@....| |....$| --...-- -.-- [Janszobar the Evoker] St6 Dx9 Co12 In16 Wi8 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 59% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96570 Monster spawn increase reached its maximum at turn 130376 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1071453 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: chest permamimic (freq bonus 10) The monster species that spawned more often: cave kobold (freq bonus 4) The monster species that spawned more often: toxic force fungus (freq bonus 8) The monster species that spawned more often: sucker colony (freq bonus 4) The monster species that spawned more often: storm support (freq bonus 6) The monster species that spawned more often: dire tiger (freq bonus 3) The monster species that spawned more often: grey centipede (freq bonus 10) The monster species that spawned more often: large armor trove (freq bonus 4) The monster species that spawned more often: giant raccoon (freq bonus 4) The monster species that spawned more often: ghoul queen (freq bonus 5) The monster species that spawned more often: water mushroom (freq bonus 2) The monster species that spawned more often: snow queen (freq bonus 3) The monster species that spawned more often: green goblin (freq bonus 24) The monster species that spawned more often: void spore (freq bonus 12) The monster species that spawned more often: clear mewlip (freq bonus 4) The monster species that spawned more often: werebee (freq bonus 12) The monster species that spawned more often: undead ice mage (freq bonus 4) The monster species that spawned more often: psychic mold (freq bonus 6) The monster species that spawned more often: pile of killer gold coins (freq bonus 2) The monster species that spawned more often: lord of Chaos (freq bonus 8) The monster species that never randomly spawned: orc The monster species that never randomly spawned: dark figure The monster species that never randomly spawned: Marihuana The monster species that never randomly spawned: soldier The monster species that never randomly spawned: ghoul mage The monster species that never randomly spawned: kobold zombie The monster species that never randomly spawned: cave vulture The monster species that never randomly spawned: bronze dragon worm The monster species that never randomly spawned: gazer homunculus The monster species that never randomly spawned: troll mummy The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 80) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 7) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 19) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 18) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 11) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 2) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 11) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 3) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Next attribute increase check would have come at turn 2280 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (543) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...