Janszobar, neutral male gnomish Wizard ----- |...| |...| -...| |...| |...| |.f@. ----- [Janszobar the Evoker] St6 Dx8 Co10 In16 Wi7 Ch5 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 145 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 84% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50697 Monster spawn increase reached its maximum at turn 107157 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 175437 The monster class that cannot be genocided was (null) The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: octarine colony (freq bonus 12) The monster species that spawned more often: programming bug (freq bonus 12) The monster species that spawned more often: sweet coquette (freq bonus 8) The monster species that spawned more often: bandersnatch (freq bonus 4) The monster species that spawned more often: black turret (freq bonus 6) The monster species that spawned more often: baby tatzelworm (freq bonus 3) The monster species that spawned more often: green warp fungus (freq bonus 10) The monster species that spawned more often: Officer Kriminologist (freq bonus 2) The monster species that spawned more often: gatsu (freq bonus 12) The monster species that spawned more often: minor mind flayer (freq bonus 3) The monster species that spawned more often: reddish growth (freq bonus 2) The monster species that spawned more often: slow spore (freq bonus 8) The monster species that spawned more often: white balrog (freq bonus 3) The monster species that spawned more often: legion devil soldier (freq bonus 3) The monster species that spawned more often: hammer of the underworld (freq bonus 6) The monster species that spawned more often: bard (freq bonus 3) The monster species that spawned more often: ivory draconian (freq bonus 16) The monster species that spawned more often: enbug (freq bonus 4) The monster species that spawned more often: lightningjaw (freq bonus 3) The monster species that spawned more often: unnethackplus horror (freq bonus 8) The monster species that never randomly spawned: ultramarine warp fungus The monster species that never randomly spawned: deep force gnome The monster species that never randomly spawned: fugu fish The monster species that never randomly spawned: petty big white unicorn The monster species that never randomly spawned: Mina Majikina The monster species that never randomly spawned: %s Rat-Man The monster species that never randomly spawned: red beetle The monster species that never randomly spawned: Sailor Moon The monster species that never randomly spawned: cross-eyed mage The monster species that never randomly spawned: sand hunter The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 20) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 9) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 5) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 15) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 14) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 10) Next attribute increase check would have come at turn 1176 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (134) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...