Janszobar, neutral male gnomish Wizard ---------- |......... |.@......| |.fB.....| ---------- [Janszobar the Evoker] St4 Dx8 Co16 In18 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 50% Wand drop chance was reduced to 98% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30800 Monster spawn increase reached its maximum at turn 70868 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 205690 The monster class that cannot be genocided was major demon The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: cloud giant (freq bonus 12) The monster species that spawned more often: Transformator (freq bonus 5) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 7) The monster species that spawned more often: ur-vile (freq bonus 10) The monster species that spawned more often: clairvoyant (freq bonus 5) The monster species that spawned more often: disorder (freq bonus 20) The monster species that spawned more often: petty sweet woman (freq bonus 18) The monster species that spawned more often: insurmountable force patch (freq bonus 10) The monster species that spawned more often: mirror warp patch (freq bonus 8) The monster species that spawned more often: bright violet growth (freq bonus 44) The monster species that spawned more often: black demon awgwa (freq bonus 30) The monster species that spawned more often: fire lancer (freq bonus 6) The monster species that spawned more often: basher (freq bonus 6) The monster species that spawned more often: deformed girl (freq bonus 10) The monster species that spawned more often: Ymir the Original Giant (freq bonus 7) The monster species that spawned more often: gold thunderlord (freq bonus 12) The monster species that spawned more often: bull (freq bonus 6) The monster species that spawned more often: widow of death (freq bonus 6) The monster species that spawned more often: gnome stalker (freq bonus 10) The monster species that spawned more often: astral hound (freq bonus 7) The monster species that never randomly spawned: clay force fungus The monster species that never randomly spawned: animated hugging boot The monster species that never randomly spawned: big centipede The monster species that never randomly spawned: stone warp patch The monster species that never randomly spawned: vorkolak The monster species that never randomly spawned: anime woman The monster species that never randomly spawned: green starlit sky The monster species that never randomly spawned: baby voltigore The monster species that never randomly spawned: Anubis, Dark Warlord of Cruelty The monster species that never randomly spawned: haunted tiger The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 13) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 33) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 27) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 17) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 13) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 19) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 2) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 83) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 4) Next attribute increase check would have come at turn 811 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (556) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...