Janszobar, neutral male gnomish Wizard ---- | ....| |. .....- |... .....| |..... -----......| |.........f........ -......@....- ------------- [Janszobar the Evoker] St8 Dx10 Co11 In18 Wi11 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 32 Monsters only dropped their musable items with 26% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 46% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 78% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16729 Monster spawn increase reached its maximum at turn 61379 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 543210 The monster class that cannot be genocided was wraith The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: wood elf lord (freq bonus 4) The monster species that spawned more often: speed photon (freq bonus 7) The monster species that spawned more often: legs of the unknown god (freq bonus 4) The monster species that spawned more often: Muraki Kazutaka (freq bonus 8) The monster species that spawned more often: crusher (freq bonus 6) The monster species that spawned more often: ice spore (freq bonus 5) The monster species that spawned more often: scarlet fungus (freq bonus 14) The monster species that spawned more often: sererrog (freq bonus 16) The monster species that spawned more often: petty jungle hunter (freq bonus 10) The monster species that spawned more often: void spore (freq bonus 10) The monster species that spawned more often: yuki-onna (freq bonus 5) The monster species that spawned more often: evasive hill giant (freq bonus 20) The monster species that spawned more often: beholder hivemother (freq bonus 4) The monster species that spawned more often: stealer permamimic (freq bonus 8) The monster species that spawned more often: mirror patch (freq bonus 4) The monster species that spawned more often: mud elemental (freq bonus 4) The monster species that spawned more often: pale colony (freq bonus 4) The monster species that spawned more often: aqua turret (freq bonus 6) The monster species that spawned more often: giant yellow locust (freq bonus 12) The monster species that spawned more often: brain ooze (freq bonus 4) The monster species that never randomly spawned: enhanced chicken The monster species that never randomly spawned: hedgehog The monster species that never randomly spawned: gold draconian The monster species that never randomly spawned: snore growth The monster species that never randomly spawned: aether hound The monster species that never randomly spawned: pellet turret The monster species that never randomly spawned: porter gnome warrior The monster species that never randomly spawned: giant lamprey The monster species that never randomly spawned: pheasant The monster species that never randomly spawned: scarab beetle The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 14) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 37) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 18) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 11) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 54) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 8) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 3) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 4) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 8) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 7) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 86) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 4) Next attribute increase check would have come at turn 789 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...