Janszobar, neutral male gnomish Wizard --------------- |.f@.........g| |.............. |.............| |.............| |.............| |....$........| ---.----------- [Janszobar the Evoker] St5 Dx8 Co13 In17 Wi9 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 180 Scroll drop chance was reduced to 62% Wand drop chance was reduced to 96% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22496 Monster spawn increase reached its maximum at turn 51737 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 431036 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: Heike (freq bonus 7) The monster species that spawned more often: fire spider (freq bonus 8) The monster species that spawned more often: glowing mushroom (freq bonus 3) The monster species that spawned more often: scruffy little dog (freq bonus 3) The monster species that spawned more often: cursed warp fungus (freq bonus 4) The monster species that spawned more often: ewok (freq bonus 12) The monster species that spawned more often: thorn warp patch (freq bonus 8) The monster species that spawned more often: brown worm (freq bonus 8) The monster species that spawned more often: jumping jellyfish (freq bonus 4) The monster species that spawned more often: Rough Teresa's sneaker (freq bonus 8) The monster species that spawned more often: meara (freq bonus 8) The monster species that spawned more often: eldritch mold (freq bonus 7) The monster species that spawned more often: shimmering mold (freq bonus 10) The monster species that spawned more often: colluded colony (freq bonus 6) The monster species that spawned more often: black force fungus (freq bonus 10) The monster species that spawned more often: porter block stalk (freq bonus 4) The monster species that spawned more often: hammer swinger (freq bonus 6) The monster species that spawned more often: Mister Head (freq bonus 10) The monster species that spawned more often: tortoise (freq bonus 5) The monster species that spawned more often: drakee (freq bonus 4) The monster species that never randomly spawned: Sandra The monster species that never randomly spawned: translucent growth The monster species that never randomly spawned: volcano dragon The monster species that never randomly spawned: sniper fiend The monster species that never randomly spawned: sludge wall The monster species that never randomly spawned: software bug The monster species that never randomly spawned: monkey zombie The monster species that never randomly spawned: Markus The monster species that never randomly spawned: gypsy The monster species that never randomly spawned: wartortle The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 19) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 39) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 14) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 2) Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...