Janszobar, neutral male gnomish Wizard ---- .... --- -..@| |..f| -...| ..--- --- [Janszobar the Evoker] St8 Dx16 Co10 In18 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC7 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 171 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 26 Tool identification only worked 5 times out of 9 Book drop chance was reduced to 92% Scroll drop chance was reduced to 97% Potion drop chance was reduced to 53% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24271 Monster spawn increase reached its maximum at turn 49728 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 944248 The monster class that cannot be genocided was xorn The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: Warder Kriminologist (freq bonus 8) The monster species that spawned more often: sea drake (freq bonus 12) The monster species that spawned more often: stone elemental (freq bonus 3) The monster species that spawned more often: blue spore (freq bonus 16) The monster species that spawned more often: sensation GT (freq bonus 3) The monster species that spawned more often: rainbow force fungus (freq bonus 3) The monster species that spawned more often: Ilona Szilagy (freq bonus 12) The monster species that spawned more often: Simone (freq bonus 3) The monster species that spawned more often: icicle smasher (freq bonus 6) The monster species that spawned more often: nycademon (freq bonus 10) The monster species that spawned more often: Sebastian (freq bonus 6) The monster species that spawned more often: espeon (freq bonus 4) The monster species that spawned more often: green fungus (freq bonus 5) The monster species that spawned more often: bread-and butterfly (freq bonus 6) The monster species that spawned more often: novice shaman (freq bonus 5) The monster species that spawned more often: ogre brigand thief (freq bonus 10) The monster species that spawned more often: elven smoker (freq bonus 6) The monster species that spawned more often: porter sticky spore (freq bonus 4) The monster species that spawned more often: adventurer force patch (freq bonus 12) The monster species that spawned more often: Isshiki Tsuji the Magician (freq bonus 2) The monster species that never randomly spawned: splash hound The monster species that never randomly spawned: opal patch The monster species that never randomly spawned: mean mushroom The monster species that never randomly spawned: harrowbark wandle The monster species that never randomly spawned: nightmare unicorn The monster species that never randomly spawned: old white dragon The monster species that never randomly spawned: epidote colony The monster species that never randomly spawned: Maite The monster species that never randomly spawned: sucker colony The monster species that never randomly spawned: killer tomato The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 9) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 22) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 3) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 13) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 6) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 2) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 2) Next attribute increase check would have come at turn 811 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (90) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...