Janszobar, neutral male gnomish Wizard -.--+-- |.f..{| |@..$.| --- --- [Janszobar the Evoker] St9 Dx12 Co12 In17 Wi8 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 91% Wand drop chance was reduced to 59% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 92% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70120 Monster spawn increase reached its maximum at turn 101337 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3202164 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: lichen (freq bonus 8) The monster species that spawned more often: nosferatu (freq bonus 14) The monster species that spawned more often: undead colony (freq bonus 4) The monster species that spawned more often: nasty lich (freq bonus 4) The monster species that spawned more often: giant toad (freq bonus 36) The monster species that spawned more often: Marian (freq bonus 20) The monster species that spawned more often: corrupted shambler (freq bonus 2) The monster species that spawned more often: sulfur patch (freq bonus 48) The monster species that spawned more often: decayed mold (freq bonus 12) The monster species that spawned more often: disintegration kobold (freq bonus 8) The monster species that spawned more often: knapsack bull (freq bonus 10) The monster species that spawned more often: gas spore (freq bonus 3) The monster species that spawned more often: healing force fungus (freq bonus 6) The monster species that spawned more often: evasive soldier ant (freq bonus 4) The monster species that spawned more often: silver dragon bat (freq bonus 5) The monster species that spawned more often: glare force patch (freq bonus 6) The monster species that spawned more often: cerulean force fungus (freq bonus 4) The monster species that spawned more often: blue light (freq bonus 3) The monster species that spawned more often: swamp thing (freq bonus 4) The monster species that spawned more often: inertia rubber (freq bonus 12) The monster species that never randomly spawned: Nino The monster species that never randomly spawned: Medusa's pet fish The monster species that never randomly spawned: white ogre The monster species that never randomly spawned: huh The monster species that never randomly spawned: trap fungus The monster species that never randomly spawned: wood elf mage The monster species that never randomly spawned: puzzling vortex The monster species that never randomly spawned: water patch The monster species that never randomly spawned: egyptian pharao The monster species that never randomly spawned: goldeen The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 18) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 10) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 2) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 6) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 5) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 5) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 76) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 81) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 6) Next attribute increase check would have come at turn 707 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (438) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...