Janszobar, neutral male gnomish Wizard ------- .....| |..d%.. |.....| |}.}}.| |@}...| f(....+ ------- [Janszobar the Evoker] St7 Dx8 Co13 In13 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 91% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28373 Monster spawn increase reached its maximum at turn 66413 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 96884 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: scourge of the unknown god (freq bonus 4) The monster species that spawned more often: amorphous fungus (freq bonus 4) The monster species that spawned more often: ninja girl (freq bonus 5) The monster species that spawned more often: It (freq bonus 8) The monster species that spawned more often: gnome uberwarrior (freq bonus 8) The monster species that spawned more often: Aurora Kop (freq bonus 6) The monster species that spawned more often: chevalier (freq bonus 5) The monster species that spawned more often: bronze beetle (freq bonus 4) The monster species that spawned more often: river giant (freq bonus 5) The monster species that spawned more often: brain eater (freq bonus 10) The monster species that spawned more often: Janina (freq bonus 8) The monster species that spawned more often: Kristin's plateau boot (freq bonus 3) The monster species that spawned more often: giant worm (freq bonus 6) The monster species that spawned more often: grinder (freq bonus 4) The monster species that spawned more often: fire ant (freq bonus 3) The monster species that spawned more often: blue mold (freq bonus 3) The monster species that spawned more often: freeze troll (freq bonus 8) The monster species that spawned more often: the forever train (freq bonus 3) The monster species that spawned more often: unalignment thing (freq bonus 20) The monster species that spawned more often: dire armadillo (freq bonus 14) The monster species that never randomly spawned: curse vortex The monster species that never randomly spawned: sun dragon The monster species that never randomly spawned: odorous lady The monster species that never randomly spawned: huorn The monster species that never randomly spawned: desert stalk The monster species that never randomly spawned: greater stun monster The monster species that never randomly spawned: great wyrm of elements The monster species that never randomly spawned: legs of the unknown god The monster species that never randomly spawned: spore mushroom The monster species that never randomly spawned: shaped force patch The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 27) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 17) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 25) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 3) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 2) Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...