Janszobar, neutral male gnomish Wizard ---------- |}.}...}.| |.}....... |....}..)| |@f.}....| -------+-- [Janszobar the Evoker] St4 Dx12 Co12 In9 Wi6 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Spellbook identification only worked 2 times out of 7 Scroll drop chance was reduced to 79% Wand drop chance was reduced to 48% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80335 Monster spawn increase reached its maximum at turn 121800 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 141260 The monster class that cannot be genocided was naga Today, this monster class was always generated invisible: worm The monster class that was spawned more often: turret (freq bonus 4) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: young adult rainbow dragon (freq bonus 6) The monster species that spawned more often: archer (freq bonus 8) The monster species that spawned more often: persian woman (freq bonus 12) The monster species that spawned more often: shimmering fungus (freq bonus 10) The monster species that spawned more often: petty glib vortex (freq bonus 16) The monster species that spawned more often: novice priest (freq bonus 6) The monster species that spawned more often: landmaid (freq bonus 6) The monster species that spawned more often: inertia fungus (freq bonus 14) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 5) The monster species that spawned more often: termite (freq bonus 6) The monster species that spawned more often: dark force patch (freq bonus 6) The monster species that spawned more often: shard warp fungus (freq bonus 9) The monster species that spawned more often: sukkiri flower (freq bonus 6) The monster species that spawned more often: The Walking Daikon (freq bonus 16) The monster species that spawned more often: force swamp kobold (freq bonus 6) The monster species that spawned more often: master robot (freq bonus 10) The monster species that spawned more often: red dragon worm (freq bonus 24) The monster species that spawned more often: colorful growth (freq bonus 22) The monster species that spawned more often: energy spore (freq bonus 12) The monster species that spawned more often: novice shaman (freq bonus 18) The monster species that never randomly spawned: time golem The monster species that never randomly spawned: radiant force fungus The monster species that never randomly spawned: smoke hound The monster species that never randomly spawned: cloak mimic The monster species that never randomly spawned: ant The monster species that never randomly spawned: lava lich The monster species that never randomly spawned: Hungry Times The monster species that never randomly spawned: ace of clubs The monster species that never randomly spawned: training snake The monster species that never randomly spawned: sererrog The monster class that always generated with extra speed: wraith The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 16) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 3) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 34) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 5) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 2) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 79) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 7) Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1018) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...