Janszobar, neutral male gnomish Wizard ------------ ...)@f.....| |......$...| ...........| |......d...| ---+-------- [Janszobar the Evoker] St7 Dx6 Co10 In15 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 68% Ring drop chance was reduced to 67% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5008 Monster spawn increase reached its maximum at turn 63428 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 88740 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: demon sprite (freq bonus 7) The monster species that spawned more often: amorphous mushroom (freq bonus 4) The monster species that spawned more often: annoying cat (freq bonus 16) The monster species that spawned more often: lesser mimic (freq bonus 10) The monster species that spawned more often: Medusa (freq bonus 8) The monster species that spawned more often: deathwalker battlemaster (freq bonus 6) The monster species that spawned more often: giant green bat (freq bonus 4) The monster species that spawned more often: nightwalker (freq bonus 8) The monster species that spawned more often: death sentry (freq bonus 8) The monster species that spawned more often: zruty (freq bonus 4) The monster species that spawned more often: red shyguy (freq bonus 8) The monster species that spawned more often: suicide dwarf (freq bonus 8) The monster species that spawned more often: giant red mouse (freq bonus 6) The monster species that spawned more often: corpse-candle (freq bonus 10) The monster species that spawned more often: Janine's sneaker (freq bonus 5) The monster species that spawned more often: sea drake (freq bonus 4) The monster species that spawned more often: samurai mole (freq bonus 14) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 8) The monster species that spawned more often: abyss penetrator (freq bonus 16) The monster species that spawned more often: marid elemental (freq bonus 4) The monster species that never randomly spawned: adult wyvern The monster species that never randomly spawned: muck crawler The monster species that never randomly spawned: azure gel The monster species that never randomly spawned: radiant growth The monster species that never randomly spawned: Angel The monster species that never randomly spawned: foul crow The monster species that never randomly spawned: lichen The monster species that never randomly spawned: shayateen lord The monster species that never randomly spawned: vile hunter The monster species that never randomly spawned: crunchy colony The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 24) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 31) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 2) Next attribute increase check would have come at turn 2013 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1144) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...