Janszobar, neutral male gnomish Wizard --------------- ..........`..f| |.....k......@| -------- ------ [Janszobar the Evoker] St11 Dx16 Co13 In23 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC7 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Amulet drop chance was reduced to 78% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 69% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26978 Monster spawn increase reached its maximum at turn 65138 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1126301 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: dementia turret (freq bonus 4) The monster species that spawned more often: master dark wall (freq bonus 5) The monster species that spawned more often: goldeen (freq bonus 6) The monster species that spawned more often: duck warrior (freq bonus 8) The monster species that spawned more often: shimmering force patch (freq bonus 4) The monster species that spawned more often: brown mold (freq bonus 3) The monster species that spawned more often: Shuma-Gorath (freq bonus 7) The monster species that spawned more often: undead monk (freq bonus 12) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 3) The monster species that spawned more often: large weasel (freq bonus 4) The monster species that spawned more often: cave orc (freq bonus 8) The monster species that spawned more often: petrography horror (freq bonus 9) The monster species that spawned more often: gehenna hound (freq bonus 12) The monster species that spawned more often: lightningjaw (freq bonus 7) The monster species that spawned more often: waterspout (freq bonus 4) The monster species that spawned more often: chickatrice (freq bonus 4) The monster species that spawned more often: pseudo rat (freq bonus 2) The monster species that spawned more often: void growth (freq bonus 9) The monster species that spawned more often: porter rock piercer (freq bonus 14) The monster species that spawned more often: crunchy spore (freq bonus 4) The monster species that never randomly spawned: ironclad turret The monster species that never randomly spawned: eye sore The monster species that never randomly spawned: ancient white world champion The monster species that never randomly spawned: master nalfeshnee The monster species that never randomly spawned: %s Rat-Man The monster species that never randomly spawned: emperor permamimic The monster species that never randomly spawned: butterfree The monster species that never randomly spawned: fire grue The monster species that never randomly spawned: sentry turret The monster species that never randomly spawned: gug giant The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 8) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 27) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 18) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 6) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 70) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 11) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 74) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 7) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 7) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 2) Next attribute increase check would have come at turn 527 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (464) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...