Janszobar, neutral male gnomish Wizard ------- ......| |...... +..f@.| ------- [Janszobar the Evoker] St18/01 Dx14 Co12 In25 Wi6 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1650 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 47 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 61% Potion drop chance was reduced to 88% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10884 Monster spawn increase reached its maximum at turn 52524 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 83936 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: aggressive lichen (freq bonus 10) The monster species that spawned more often: harrowbark wandle (freq bonus 12) The monster species that spawned more often: scurrier (freq bonus 8) The monster species that spawned more often: fock mole (freq bonus 3) The monster species that spawned more often: antimagic force fungus (freq bonus 10) The monster species that spawned more often: desert force fungus (freq bonus 8) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 6) The monster species that spawned more often: doda (freq bonus 5) The monster species that spawned more often: huge grey bat (freq bonus 14) The monster species that spawned more often: tap permamimic (freq bonus 8) The monster species that spawned more often: fiend orc (freq bonus 8) The monster species that spawned more often: prehistoric cave lizard (freq bonus 6) The monster species that spawned more often: psychic fungus (freq bonus 12) The monster species that spawned more often: kirinki (freq bonus 12) The monster species that spawned more often: lightning monster (freq bonus 3) The monster species that spawned more often: ruby fungus (freq bonus 9) The monster species that spawned more often: brown naga hatchling (freq bonus 3) The monster species that spawned more often: shard force fungus (freq bonus 12) The monster species that spawned more often: ring mimic (freq bonus 3) The monster species that spawned more often: master robot (freq bonus 16) The monster species that never randomly spawned: mister whoopee The monster species that never randomly spawned: bipolar oddity The monster species that never randomly spawned: homing thunder caller The monster species that never randomly spawned: humanoid dryad The monster species that never randomly spawned: giant flycapturer The monster species that never randomly spawned: hell hound The monster species that never randomly spawned: roe deer The monster species that never randomly spawned: giant grey ant The monster species that never randomly spawned: cursed patch The monster species that never randomly spawned: war bantam The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 20) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 3) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 18) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 10) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 30) Next attribute increase check would have come at turn 504 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (503) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...