Janszobar, neutral male gnomish Wizard -------+--- |.........| |.........| |.........| |.......... |....f@...| ----------- [Janszobar the Evoker] St6 Dx7 Co14 In9 Wi9 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 82% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27012 Monster spawn increase reached its maximum at turn 53062 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1009250 The monster class that cannot be genocided was lizard The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: dark yeek (freq bonus 6) The monster species that spawned more often: dancing girl (freq bonus 6) The monster species that spawned more often: nexus fungus (freq bonus 9) The monster species that spawned more often: purple crocodile (freq bonus 14) The monster species that spawned more often: undead courier (freq bonus 10) The monster species that spawned more often: expensive secret car (freq bonus 6) The monster species that spawned more often: weresmasher (freq bonus 6) The monster species that spawned more often: city spirit (freq bonus 12) The monster species that spawned more often: spirit lich (freq bonus 12) The monster species that spawned more often: yellow ooze (freq bonus 14) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 16) The monster species that spawned more often: creeper (freq bonus 14) The monster species that spawned more often: unraveler (freq bonus 12) The monster species that spawned more often: taiga bear (freq bonus 6) The monster species that spawned more often: hole colony (freq bonus 10) The monster species that spawned more often: spike smasher (freq bonus 9) The monster species that spawned more often: Marian's sneaker (freq bonus 8) The monster species that spawned more often: undead artist (freq bonus 6) The monster species that spawned more often: rot jelly (freq bonus 10) The monster species that spawned more often: vamp mimic (freq bonus 9) The monster species that never randomly spawned: Jiraiya, the Frog Hermit The monster species that never randomly spawned: The Lucky Hobbit The monster species that never randomly spawned: student on strike The monster species that never randomly spawned: giant glowing rat The monster species that never randomly spawned: red starlit sky The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: Laura's hugging boot The monster species that never randomly spawned: Officer Kommissioner The monster species that never randomly spawned: spike mushroom The monster species that never randomly spawned: colluded stalk The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 11) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 85) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 46) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 23) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 87) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 9) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 11) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 2) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 3) Next attribute increase check would have come at turn 990 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (330) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...