Janszobar, neutral male gnomish Wizard ------------ |........... |......f...| |.......@..| |..{.......| |........... |..........| ------------ [Janszobar the Evoker] St6 Dx10 Co11 In9 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Ring drop chance was reduced to 78% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18702 Monster spawn increase reached its maximum at turn 61032 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1069926 The monster class that cannot be genocided was grue The monster class that was spawned more often: archfiend (freq bonus 6) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: small locust (freq bonus 8) The monster species that spawned more often: supercash road statue (freq bonus 8) The monster species that spawned more often: gondolindrim (freq bonus 14) The monster species that spawned more often: acehack horror (freq bonus 8) The monster species that spawned more often: naga nymph (freq bonus 10) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 18) The monster species that spawned more often: Mother Lilith (freq bonus 7) The monster species that spawned more often: racoon (freq bonus 8) The monster species that spawned more often: slimy fungus (freq bonus 16) The monster species that spawned more often: girly girl (freq bonus 8) The monster species that spawned more often: oread (freq bonus 18) The monster species that spawned more often: noxious warp fungus (freq bonus 16) The monster species that spawned more often: sensei colony lichen (freq bonus 9) The monster species that spawned more often: porter black unicorn (freq bonus 16) The monster species that spawned more often: flood surfer (freq bonus 16) The monster species that spawned more often: kappa king (freq bonus 18) The monster species that spawned more often: dead fish (freq bonus 18) The monster species that spawned more often: blue bear (freq bonus 14) The monster species that spawned more often: water warp fungus (freq bonus 16) The monster species that spawned more often: skater woman (freq bonus 18) The monster species that never randomly spawned: ghoul queen The monster species that never randomly spawned: crow The monster species that never randomly spawned: ultramarine warp fungus The monster species that never randomly spawned: elven vampire The monster species that never randomly spawned: black beetle The monster species that never randomly spawned: large freezing sphere The monster species that never randomly spawned: giant error The monster species that never randomly spawned: Bundle Nadja's hugging boot The monster species that never randomly spawned: cyan force patch The monster species that never randomly spawned: guard drake The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 19) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 13) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 10) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 27) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 7) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 51) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 7) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 13) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 8) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 59) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 5) Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (220) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...