Janszobar, neutral male gnomish Wizard ----- .`[.>. --- --- --- -.---- |..-- -.-- ----- -...| --...| -....| ...| --- |...---....| |....--- .....--...-- |.[| |.........-- |..-...| |............--- --[.| |.........- --..--.| --... ..........-- |#...| -.......... -..|.--- |.... ........(..| ---.--.| -.......... -.......-- --...............|##|#.#||.| --....--.... |..........| |..%..........----,,#-- |.| |....--...- --........^.| |.........----- |.}.| |#| ---........| |......#..#..---- --........| ------.- |.--- |...-....--- ---.-.............-- -----.......---.--...| |.@.----.-- .^.. --- |#....[............| |...---.............--- |..%.....--.....---..-----.|...............-- -----..%...<.....%......| |....--.....-....|........*|-...........-- |.......---........%.|..| ---.--|...--.).........-----|...........| |.%--- -..--.|%----.| --- |...|--..--.--...| ---.--.|.... ---- ---- --- --- --.-- --- [Janszobar the Magician] St5 Dx19 Co24 In17 Wi10 Ch3 WizGnoMalNeu S28442 Mines:5 $448 HP149(149) Pw122(127) AC10 MC3 Mov12 Xp10/6413 Wt222/2000 T3939 Conf Latest messages You kill the large kobold! You see here a cursed crude dagger {4}. The jackal bites you! [-1 -> 134] You kill the jackal! (2x) You are beginning to feel hungry. You see here a cursed crude dagger {4}. What do you want to eat? [##BIKSY or ?*] Blecch! Rotten food! You feel rather light headed. What do you want to eat? [##BIKSY or ?*] My, that was a yummy grape! What do you want to zap? [#cE or ?*] Never mind. What do you want to zap? [#cE or ?*] In what direction? [hykulnjb><] What do you want to zap? [#cE or ?*] In what direction? [hykulnjb><] Your quickness feels less natural. Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 31 Your max alignment was 31 You carried 2 sins Scroll identification only worked 100 times out of 121 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 28% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 90% Wand drop chance was reduced to 50% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 64% Concealing monsters were spawned underneath items 96% of the time only Number of artifacts generated was 3 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21038 Monster spawn increase reached its maximum at turn 33431 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 132160 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: spectre (freq bonus 3) The monster species that spawned more often: sniper (freq bonus 5) The monster species that spawned more often: grandmaster lich (freq bonus 3) The monster species that spawned more often: blink spore (freq bonus 6) The monster species that spawned more often: antimagic stalk (freq bonus 6) The monster species that spawned more often: warg (freq bonus 3) The monster species that spawned more often: celestial vortex (freq bonus 6) The monster species that spawned more often: conjurer (freq bonus 2) The monster species that spawned more often: bacterioid turret (freq bonus 2) The monster species that spawned more often: devilfish (freq bonus 14) The monster species that spawned more often: policeman (freq bonus 3) The monster species that spawned more often: long worm (freq bonus 10) The monster species that spawned more often: elven mage (freq bonus 10) The monster species that spawned more often: The King of the Awgwas (freq bonus 32) The monster species that spawned more often: karmic stalk (freq bonus 12) The monster species that spawned more often: Kira Yoshinaka, bane of the Ako (freq bonus 8) The monster species that spawned more often: blue-red mold (freq bonus 8) The monster species that spawned more often: wererat (freq bonus 6) The monster species that spawned more often: furious warp patch (freq bonus 3) The monster species that spawned more often: Gudrun's wedge sandal (freq bonus 28) The monster species that never randomly spawned: fucking deva The monster species that never randomly spawned: Dr. Ramov The monster species that never randomly spawned: low mind flayer The monster species that never randomly spawned: blue warp fungus The monster species that never randomly spawned: M-A production unit mark V The monster species that never randomly spawned: brass dragon bat The monster species that never randomly spawned: Lea The monster species that never randomly spawned: wig sheep The monster species that never randomly spawned: petty darker grue The monster species that never randomly spawned: pale worm The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 18) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 34) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 54) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 12) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 27) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 48) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 17) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 11) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 19) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 12) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 4) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 72) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 5) Next attribute increase check would have come at turn 5626 Strength training was 50 Dexterity training was 31 Wisdom training was 50 Constitution training was 24 You were magic-protected You were confused (3) You were effectively naked (0) You leeched mana You had infravision You had 918 points of nutrition remaining You were stealthy You were very fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 699% b - resist sleep 1 protect 0% 61% c - detect monsters 4 divine 0% 296% d - create monster 4 attack 0% 261% Techniques known in the end Name Level Status reinforce memory 10X Prepared(0) vanish 10 R Prepared(0) appraisal 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) draw energy 8X Prepared(0) power surge 6X Prepared(0) sigil of control 4X Prepared(0) tinker 4 R Prepared(0) disarm 2 O Prepared(0) Voluntary challenges You eaten 32 times You eaten food with animal by-products 24 times You eaten meat 24 times You were an atheist You never prayed to the gods You hit with a wielded weapon 415 times You killed 197 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (413 of 540) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (228 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (140 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...