Janszobar, neutral male gnomish Wizard ---.--------- |...........| |....!......| |...........| |......@....| .......$f..(| ------------- [Janszobar the Evoker] St6 Dx13 Co9 In12 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 87% Wand drop chance was reduced to 55% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40865 Monster spawn increase reached its maximum at turn 54305 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 415796 The monster class that cannot be genocided was rodent The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: volcanic blob (freq bonus 6) The monster species that spawned more often: golden brown dragon (freq bonus 8) The monster species that spawned more often: hole spore (freq bonus 12) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 4) The monster species that spawned more often: Warder Kommissioner (freq bonus 6) The monster species that spawned more often: cutterfish (freq bonus 6) The monster species that spawned more often: moldy fungus (freq bonus 6) The monster species that spawned more often: gnoll crack-junkie (freq bonus 8) The monster species that spawned more often: autoghost (freq bonus 3) The monster species that spawned more often: secluded stalk (freq bonus 6) The monster species that spawned more often: mystic eye (freq bonus 6) The monster species that spawned more often: blunderbore (freq bonus 16) The monster species that spawned more often: lloigor (freq bonus 10) The monster species that spawned more often: force imp (freq bonus 4) The monster species that spawned more often: charcoal growth (freq bonus 10) The monster species that spawned more often: Yennoghu (freq bonus 16) The monster species that spawned more often: frozen spirit (freq bonus 6) The monster species that spawned more often: humanoid leprechaun (freq bonus 16) The monster species that spawned more often: greedy prostitute (freq bonus 16) The monster species that spawned more often: greener spider (freq bonus 12) The monster species that never randomly spawned: rod mimic The monster species that never randomly spawned: Queen Iselia, Angel of Death The monster species that never randomly spawned: large giant The monster species that never randomly spawned: voracious bee The monster species that never randomly spawned: clear jelly The monster species that never randomly spawned: anti grue The monster species that never randomly spawned: metal penetrator The monster species that never randomly spawned: Fei oh The monster species that never randomly spawned: Kristin's soft sneaker The monster species that never randomly spawned: mobgoblin The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 12) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 117) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 19) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 6) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 8) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 5) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 5) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 91) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 30) Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (38) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...