Janszobar, neutral male gnomish Wizard ---------- |..f@....| |........| |........| |........| ------+--- [Janszobar the Evoker] St8 Dx6 Co10 In17 Wi6 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a statue of a lesser umber hulk {1800}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 74% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34775 Monster spawn increase reached its maximum at turn 52301 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 94206 The monster class that cannot be genocided was orc The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: elf battlemaster (freq bonus 3) The monster species that spawned more often: petty giant boar (freq bonus 6) The monster species that spawned more often: kobold archer (freq bonus 4) The monster species that spawned more often: kobold elemental (freq bonus 10) The monster species that spawned more often: animated wedge sandal (freq bonus 6) The monster species that spawned more often: shard force patch (freq bonus 6) The monster species that spawned more often: barracuda (freq bonus 3) The monster species that spawned more often: normal vortex (freq bonus 4) The monster species that spawned more often: legged tuna (freq bonus 6) The monster species that spawned more often: ring permamimic (freq bonus 6) The monster species that spawned more often: nonreflecting eye (freq bonus 2) The monster species that spawned more often: mind growth (freq bonus 28) The monster species that spawned more often: gondolindrim (freq bonus 10) The monster species that spawned more often: slow vortex (freq bonus 3) The monster species that spawned more often: pustulent patch (freq bonus 3) The monster species that spawned more often: novel warp patch (freq bonus 8) The monster species that spawned more often: time force patch (freq bonus 4) The monster species that spawned more often: tone golem (freq bonus 18) The monster species that spawned more often: old sky dragon (freq bonus 10) The monster species that spawned more often: ninja master (freq bonus 10) The monster species that never randomly spawned: pellet mage The monster species that never randomly spawned: night slinger The monster species that never randomly spawned: real venom turret The monster species that never randomly spawned: night willow The monster species that never randomly spawned: quantum patch The monster species that never randomly spawned: desert warp fungus The monster species that never randomly spawned: swearing potato The monster species that never randomly spawned: rocking-horse-fly The monster species that never randomly spawned: petty giant error The monster species that never randomly spawned: gypsy The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 20) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 28) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 13) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 3) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 3) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 11) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 2) Next attribute increase check would have come at turn 1139 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (241) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...