Janszobar, neutral male gnomish Wizard ---------------- |..............| |..............| |............@.| |..............| |..............| ---------.----.- [Janszobar the Evoker] St4 Dx12 Co13 In17 Wi9 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 95% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 48% of the time only Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16849 Monster spawn increase reached its maximum at turn 30254 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 125568 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: The high-heel loving asian girl her heels (freq bonus 6) The monster species that spawned more often: mean astral elemental (freq bonus 6) The monster species that spawned more often: reality weaver (freq bonus 16) The monster species that spawned more often: matrix gal (freq bonus 15) The monster species that spawned more often: scruffy looking hobbit (freq bonus 14) The monster species that spawned more often: spectre fiend (freq bonus 5) The monster species that spawned more often: deceiving colony (freq bonus 7) The monster species that spawned more often: inedible slime mold (freq bonus 8) The monster species that spawned more often: ghost (freq bonus 12) The monster species that spawned more often: crack abuser (freq bonus 6) The monster species that spawned more often: hedrow warrior (freq bonus 5) The monster species that spawned more often: thorn warp fungus (freq bonus 12) The monster species that spawned more often: petro mushroom (freq bonus 10) The monster species that spawned more often: Patricia's worn-out sneaker (freq bonus 7) The monster species that spawned more often: Mailie (freq bonus 18) The monster species that spawned more often: colorful mushroom (freq bonus 20) The monster species that spawned more often: huge flaming sphere (freq bonus 6) The monster species that spawned more often: naga prisonmaster (freq bonus 6) The monster species that spawned more often: scrap titan (freq bonus 20) The monster species that spawned more often: |ɡ'c>[XB (freq bonus 14) The monster species that never randomly spawned: Leon The monster species that never randomly spawned: adom mummy The monster species that never randomly spawned: sue spore The monster species that never randomly spawned: gazer nupperibo The monster species that never randomly spawned: Ravenous Bugblatter Beast Of Traal The monster species that never randomly spawned: petty ice nymph The monster species that never randomly spawned: leading mosquito The monster species that never randomly spawned: zealot The monster species that never randomly spawned: death drake The monster species that never randomly spawned: death ooze The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 214) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 33) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 29) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 17) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 4) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 2) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 13) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 6) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 1) Next attribute increase check would have come at turn 566 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (300) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...