Janszobar, neutral male gnomish Wizard -------- ..f....| |@...... +..{...| -------- [Janszobar the Evoker] St7 Dx9 Co6 In14 Wi6 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 82% chance Book drop chance was reduced to 90% Wand drop chance was reduced to 96% Potion drop chance was reduced to 88% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53040 Monster spawn increase reached its maximum at turn 84835 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2160414 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: cat lich (freq bonus 11) The monster species that spawned more often: shock ant (freq bonus 4) The monster species that spawned more often: egokraken (freq bonus 10) The monster species that spawned more often: undead death eater (freq bonus 10) The monster species that spawned more often: real air hound (freq bonus 12) The monster species that spawned more often: uber wing baddie (freq bonus 8) The monster species that spawned more often: high force fungus (freq bonus 6) The monster species that spawned more often: cave giant (freq bonus 4) The monster species that spawned more often: perpendicular guard (freq bonus 5) The monster species that spawned more often: fell beast (freq bonus 4) The monster species that spawned more often: enormous rat (freq bonus 16) The monster species that spawned more often: Anastasia's sneaker (freq bonus 12) The monster species that spawned more often: quantum statistical mechanic (freq bonus 24) The monster species that spawned more often: Nelly (freq bonus 6) The monster species that spawned more often: pesky mind sucker (freq bonus 4) The monster species that spawned more often: female yeoman (freq bonus 7) The monster species that spawned more often: Ruea's plateau boot (freq bonus 14) The monster species that spawned more often: chocobo (freq bonus 6) The monster species that spawned more often: rafflesia (freq bonus 56) The monster species that spawned more often: three-headed ogre (freq bonus 5) The monster species that never randomly spawned: azure draconian The monster species that never randomly spawned: freeze troll The monster species that never randomly spawned: dark wraith The monster species that never randomly spawned: venom turret The monster species that never randomly spawned: ordinator The monster species that never randomly spawned: Kenshiro The monster species that never randomly spawned: dark shoggoth The monster species that never randomly spawned: pale mold The monster species that never randomly spawned: phasic annihilation automata type IX The monster species that never randomly spawned: Sadako The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 15) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 166) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 16) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 24) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 9) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 6) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 13) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 55) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 1) Next attribute increase check would have come at turn 558 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (694) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...