Janszobar, neutral male gnomish Wizard - ---.- |...f@. |.. #.| | .| --- [Janszobar the Evoker] St7 Dx12 Co11 In17 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 22 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 82% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34549 Monster spawn increase reached its maximum at turn 89799 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1328115 The monster class that cannot be genocided was elemental The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: dream warp fungus (freq bonus 4) The monster species that spawned more often: barking spider (freq bonus 12) The monster species that spawned more often: Sailor Moon (freq bonus 8) The monster species that spawned more often: baby brass dragon (freq bonus 10) The monster species that spawned more often: yellow sentai (freq bonus 4) The monster species that spawned more often: taker growth (freq bonus 20) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 3) The monster species that spawned more often: frozen ice block (freq bonus 4) The monster species that spawned more often: Ruth's sneaker (freq bonus 20) The monster species that spawned more often: tundra bear (freq bonus 6) The monster species that spawned more often: Jubilex (freq bonus 6) The monster species that spawned more often: blending nymph (freq bonus 6) The monster species that spawned more often: undead politician (freq bonus 6) The monster species that spawned more often: slimy spore (freq bonus 10) The monster species that spawned more often: forgotten maia (freq bonus 10) The monster species that spawned more often: Larissa's girl boot (freq bonus 8) The monster species that spawned more often: animated iron statue (freq bonus 2) The monster species that spawned more often: porter manticore (freq bonus 5) The monster species that spawned more often: phase spore (freq bonus 12) The monster species that spawned more often: giant pink scorpion (freq bonus 7) The monster species that never randomly spawned: slicer beetle The monster species that never randomly spawned: titanium golem The monster species that never randomly spawned: giant white ant The monster species that never randomly spawned: duergar thief The monster species that never randomly spawned: shimmering stalk The monster species that never randomly spawned: killer mimic The monster species that never randomly spawned: thick jellyfish The monster species that never randomly spawned: green fungus The monster species that never randomly spawned: nautilus neer-do-well The monster species that never randomly spawned: large spawn mimic The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 15) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 30) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 7) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 51) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 4) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 2) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 60) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 7) Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1001) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...