Janszobar, neutral male gnomish Wizard -------- |......| |......| |f$....| |@.....+ -----+-- [Janszobar the Evoker] St13 Dx10 Co15 In12 Wi10 Ch9 WizGnoMalNeu S2 Dlvl:1 $2 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 2 gold pieces. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 44% chance Ring drop chance was reduced to 90% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 61% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45410 Monster spawn increase reached its maximum at turn 117340 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 194112 The monster class that cannot be genocided was centaur The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: real dark hound (freq bonus 12) The monster species that spawned more often: iron piercer (freq bonus 5) The monster species that spawned more often: petty wallaroo (freq bonus 4) The monster species that spawned more often: normal human (freq bonus 3) The monster species that spawned more often: Naga Raja (freq bonus 7) The monster species that spawned more often: wyvern (freq bonus 3) The monster species that spawned more often: jumping kraken (freq bonus 20) The monster species that spawned more often: large worm (freq bonus 6) The monster species that spawned more often: permamimic hivemind (freq bonus 10) The monster species that spawned more often: young shimmering dragon (freq bonus 6) The monster species that spawned more often: ghoul mage (freq bonus 3) The monster species that spawned more often: water blaster (freq bonus 6) The monster species that spawned more often: troll zombie (freq bonus 10) The monster species that spawned more often: lesser umber hulk (freq bonus 8) The monster species that spawned more often: dust devil (freq bonus 18) The monster species that spawned more often: phantom beast (freq bonus 8) The monster species that spawned more often: sky cruiser (freq bonus 12) The monster species that spawned more often: snore fungus (freq bonus 10) The monster species that spawned more often: white centipede (freq bonus 6) The monster species that spawned more often: sulfur mushroom (freq bonus 12) The monster species that never randomly spawned: blink colony The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: super nerd The monster species that never randomly spawned: gnoll shaman The monster species that never randomly spawned: nexus naga The monster species that never randomly spawned: giant chieftain The monster species that never randomly spawned: baby crocodile The monster species that never randomly spawned: mail worm The monster species that never randomly spawned: Tanja's soft sneaker The monster species that never randomly spawned: betrayed maia The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 122) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 25) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 18) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 9) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 5) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 84) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 10) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 98) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 5) Next attribute increase check would have come at turn 607 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (816) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...