Janszobar, neutral male gnomish Wizard ------ |.k..+ |....| ...... |f@..| ------ [Janszobar the Evoker] St6 Dx9 Co17 In19 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt50/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 136 Monsters only dropped their musable items with 69% chance Ring drop chance was reduced to 54% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 24% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27375 Monster spawn increase reached its maximum at turn 61775 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 279198 The monster class that cannot be genocided was centaur The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: Armed Kop Kommissioner (freq bonus 5) The monster species that spawned more often: weregridbug (freq bonus 10) The monster species that spawned more often: Hela, Queen of the Dead (freq bonus 4) The monster species that spawned more often: wizard (freq bonus 6) The monster species that spawned more often: Hannah's combat boot (freq bonus 20) The monster species that spawned more often: bandersnatch boss (freq bonus 20) The monster species that spawned more often: shrieking spirit (freq bonus 4) The monster species that spawned more often: healing warp patch (freq bonus 6) The monster species that spawned more often: ice fungus (freq bonus 20) The monster species that spawned more often: blue-green force patch (freq bonus 4) The monster species that spawned more often: wonderful trove (freq bonus 8) The monster species that spawned more often: ego gray wolf (freq bonus 3) The monster species that spawned more often: pink icky thing (freq bonus 8) The monster species that spawned more often: ferrous stalk (freq bonus 16) The monster species that spawned more often: sexy woman (freq bonus 4) The monster species that spawned more often: toxic warp fungus (freq bonus 14) The monster species that spawned more often: squirt gargoyle (freq bonus 2) The monster species that spawned more often: Warder Kommissioner (freq bonus 3) The monster species that spawned more often: undead politician (freq bonus 7) The monster species that spawned more often: dunlending (freq bonus 4) The monster species that never randomly spawned: intelligent monkey The monster species that never randomly spawned: giant totoro The monster species that never randomly spawned: unmagic worm mass The monster species that never randomly spawned: heavy girl The monster species that never randomly spawned: undead samurai The monster species that never randomly spawned: thorned hulk The monster species that never randomly spawned: kobold boss The monster species that never randomly spawned: gnoll chieftain The monster species that never randomly spawned: cave goblin The monster species that never randomly spawned: lethe stalk The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 19) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 7) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 55) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 11) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 104) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 5) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 28) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 1) Next attribute increase check would have come at turn 1113 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (322) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...