Janszobar, neutral male gnomish Wizard -.- ##. #..#| #@f. #..| ---- [Janszobar the Evoker] St8 Dx12 Co7 In17 Wi10 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a long sword {16}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 15 Book drop chance was reduced to 97% Scroll drop chance was reduced to 86% Ring drop chance was reduced to 91% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 59% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31119 Monster spawn increase reached its maximum at turn 111509 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 502152 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: piranha (freq bonus 4) The monster species that spawned more often: clear hound (freq bonus 8) The monster species that spawned more often: Policeman Kaptain (freq bonus 5) The monster species that spawned more often: warrior changed (freq bonus 5) The monster species that spawned more often: Marian's persian boot (freq bonus 6) The monster species that spawned more often: static archer (freq bonus 24) The monster species that spawned more often: journeyman medium wall (freq bonus 6) The monster species that spawned more often: eggman (freq bonus 4) The monster species that spawned more often: porter nuclear vortex (freq bonus 4) The monster species that spawned more often: real energy hound (freq bonus 8) The monster species that spawned more often: giant wand trove (freq bonus 8) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 4) The monster species that spawned more often: arcane butcher shaman (freq bonus 4) The monster species that spawned more often: island centaur (freq bonus 7) The monster species that spawned more often: huge white bat (freq bonus 4) The monster species that spawned more often: petty rhumbat (freq bonus 8) The monster species that spawned more often: ·¼‹¯~/Ú›´)WÜ[û (freq bonus 6) The monster species that spawned more often: critic (freq bonus 5) The monster species that spawned more often: Bad Tidings (freq bonus 12) The monster species that spawned more often: visor sewer rat (freq bonus 9) The monster species that never randomly spawned: Mephisto The monster species that never randomly spawned: crypt wight The monster species that never randomly spawned: mana patch The monster species that never randomly spawned: special patch The monster species that never randomly spawned: bumbler kobold The monster species that never randomly spawned: jumping force babelfish The monster species that never randomly spawned: ill force patch The monster species that never randomly spawned: burning mage The monster species that never randomly spawned: Natalje's plateau sandal The monster species that never randomly spawned: great wyrm of many colors The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 79) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 10) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 5) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 6) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 2) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 11) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 9) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 65) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 8) Next attribute increase check would have come at turn 565 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (61) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...