Janszobar, neutral male gnomish Wizard --- .@| fw| [Janszobar the Evoker] St10 Dx9 Co10 In17 Wi8 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Book drop chance was reduced to 95% Scroll drop chance was reduced to 87% Wand drop chance was reduced to 67% Potion drop chance was reduced to 92% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22459 Monster spawn increase reached its maximum at turn 54930 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 362544 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: Steel Angel (freq bonus 5) The monster species that spawned more often: Sadako (freq bonus 4) The monster species that spawned more often: moldy fungus (freq bonus 3) The monster species that spawned more often: arabesque naga (freq bonus 18) The monster species that spawned more often: glare warp fungus (freq bonus 32) The monster species that spawned more often: totally bad warp patch (freq bonus 3) The monster species that spawned more often: drow mummy (freq bonus 9) The monster species that spawned more often: flesh hunter (freq bonus 6) The monster species that spawned more often: fire bird (freq bonus 4) The monster species that spawned more often: black knight (freq bonus 10) The monster species that spawned more often: holy roller coaster (freq bonus 12) The monster species that spawned more often: greater hellhound (freq bonus 5) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 5) The monster species that spawned more often: spore warp patch (freq bonus 6) The monster species that spawned more often: Simone (freq bonus 4) The monster species that spawned more often: gloombat (freq bonus 10) The monster species that spawned more often: yora hawk (freq bonus 8) The monster species that spawned more often: Cerberus (freq bonus 5) The monster species that spawned more often: penitent (freq bonus 4) The monster species that spawned more often: Kati's striped sneaker (freq bonus 5) The monster species that never randomly spawned: steam-powered rifle sentry The monster species that never randomly spawned: undead eye The monster species that never randomly spawned: gnome mystic The monster species that never randomly spawned: anthrazite spore The monster species that never randomly spawned: sliming trove The monster species that never randomly spawned: old yellow dragon The monster species that never randomly spawned: pidgey The monster species that never randomly spawned: potion trove The monster species that never randomly spawned: megaspore The monster species that never randomly spawned: baby psychic dragon The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 13) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 18) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 10) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 338) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 5) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 14) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 17) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 75) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 10) Next attribute increase check would have come at turn 1184 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (416) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...