Janszobar, neutral male gnomish Wizard ------ |....| |.f..| |..@.| |..... |°...| --.-.- [Janszobar the Evoker] St5 Dx8 Co15 In18 Wi6 Ch6 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 112 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31115 Monster spawn increase reached its maximum at turn 92715 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 469949 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: plague poppy (freq bonus 24) The monster species that spawned more often: magic amazonas fish (freq bonus 8) The monster species that spawned more often: petro elemental (freq bonus 6) The monster species that spawned more often: Njusha's sweet sandal (freq bonus 12) The monster species that spawned more often: furious fungus (freq bonus 18) The monster species that spawned more often: dog (freq bonus 7) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 7) The monster species that spawned more often: blue thunderlord (freq bonus 5) The monster species that spawned more often: law drake (freq bonus 5) The monster species that spawned more often: lecturer (freq bonus 5) The monster species that spawned more often: principal (freq bonus 10) The monster species that spawned more often: seadra (freq bonus 8) The monster species that spawned more often: Leon (freq bonus 36) The monster species that spawned more often: soft patch (freq bonus 5) The monster species that spawned more often: giant black rat (freq bonus 7) The monster species that spawned more often: frozen foam (freq bonus 12) The monster species that spawned more often: chiang-shi (freq bonus 5) The monster species that spawned more often: plasma monster (freq bonus 6) The monster species that spawned more often: great crystal drake (freq bonus 7) The monster species that spawned more often: cutpurse (freq bonus 24) The monster species that never randomly spawned: charcoal The monster species that never randomly spawned: ice toad The monster species that never randomly spawned: porter abnormal vortex The monster species that never randomly spawned: scorpion brown The monster species that never randomly spawned: grosbeak light The monster species that never randomly spawned: drakeema The monster species that never randomly spawned: Sarah's hugging boot The monster species that never randomly spawned: flying water demon The monster species that never randomly spawned: mean troll The monster species that never randomly spawned: Eygoorts Togaal Jezehh The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 27) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 8) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 29) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 22) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 15) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 5) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 66) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 8) Next attribute increase check would have come at turn 1993 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (181) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...