Janszobar, neutral male gnomish Wizard --------------- |.........@...| ...........f..| |.......$.....| |.............| -----------+--- [Janszobar the Evoker] St6 Dx11 Co17 In21 Wi8 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 536 Amulet drop chance was reduced to 65% Potion drop chance was reduced to 93% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56730 Monster spawn increase reached its maximum at turn 77824 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1071750 The monster class that cannot be genocided was flying fish Today, this monster class was always generated invisible: golem The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: beige mold (freq bonus 2) The monster species that spawned more often: quill bear (freq bonus 7) The monster species that spawned more often: Ryouga Hibiki (freq bonus 36) The monster species that spawned more often: pustulent patch (freq bonus 10) The monster species that spawned more often: trip leprechaun (freq bonus 6) The monster species that spawned more often: Sueschen's feminine sandal (freq bonus 4) The monster species that spawned more often: spiriteon (freq bonus 12) The monster species that spawned more often: crimson mold (freq bonus 2) The monster species that spawned more often: hidden soldier ant (freq bonus 3) The monster species that spawned more often: viper (freq bonus 3) The monster species that spawned more often: gecko zombie (freq bonus 3) The monster species that spawned more often: old gray dragon (freq bonus 16) The monster species that spawned more often: soldier ant (freq bonus 2) The monster species that spawned more often: giant red jellyfish (freq bonus 3) The monster species that spawned more often: Lisa (freq bonus 6) The monster species that spawned more often: desert colony (freq bonus 8) The monster species that spawned more often: Ilse (freq bonus 2) The monster species that spawned more often: flame turret (freq bonus 6) The monster species that spawned more often: tasloi (freq bonus 16) The monster species that spawned more often: deceiving force patch (freq bonus 4) The monster species that never randomly spawned: Almuth The monster species that never randomly spawned: mirkwood wolf The monster species that never randomly spawned: soul killer The monster species that never randomly spawned: Elbereth's chosen one The monster species that never randomly spawned: Aurora Kop The monster species that never randomly spawned: resin golem The monster species that never randomly spawned: blue monster The monster species that never randomly spawned: scarlet mold The monster species that never randomly spawned: slave master The monster species that never randomly spawned: whirlwind weasel The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 187) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 36) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 7) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 17) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 6) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 4) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 17) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 8) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 9) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 33) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 4) Next attribute increase check would have come at turn 974 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...