Janszobar, neutral male gnomish Wizard ------ |@...| |.f..| |....| -+---- [Janszobar the Evoker] St7 Dx10 Co18 In17 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 10% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 78% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35001 Monster spawn increase reached its maximum at turn 59569 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2061900 The monster class that cannot be genocided was (null) The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: dark creature (freq bonus 5) The monster species that spawned more often: fucking deva (freq bonus 6) The monster species that spawned more often: Stru-Bes (freq bonus 8) The monster species that spawned more often: electro spider (freq bonus 3) The monster species that spawned more often: soul hole (freq bonus 6) The monster species that spawned more often: Jauffre (freq bonus 4) The monster species that spawned more often: ultra white rat (freq bonus 14) The monster species that spawned more often: selenite butcher (freq bonus 4) The monster species that spawned more often: mini rub monster (freq bonus 12) The monster species that spawned more often: Policeman Kriminologist (freq bonus 14) The monster species that spawned more often: large shocking sphere (freq bonus 3) The monster species that spawned more often: vampiric warp patch (freq bonus 8) The monster species that spawned more often: green blob (freq bonus 5) The monster species that spawned more often: Max (freq bonus 20) The monster species that spawned more often: Nadine (freq bonus 9) The monster species that spawned more often: deep crypt creep (freq bonus 20) The monster species that spawned more often: jamclamper (freq bonus 3) The monster species that spawned more often: tree naga hatchling (freq bonus 8) The monster species that spawned more often: mummified cat (freq bonus 3) The monster species that spawned more often: dark dwarven smith (freq bonus 4) The monster species that never randomly spawned: suicide king The monster species that never randomly spawned: Mephistopheles The monster species that never randomly spawned: blister growth The monster species that never randomly spawned: totally bad stalk The monster species that never randomly spawned: giant tool trove The monster species that never randomly spawned: femme fatale The monster species that never randomly spawned: mediator The monster species that never randomly spawned: brain ooze The monster species that never randomly spawned: force lurker above The monster species that never randomly spawned: rabid coyote The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 184) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 15) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 94) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 36) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 3) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 15) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 9) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 1) Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (285) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...