Janszobar, neutral male gnomish Wizard --------- #...#... #...... #.@# ...f... ----+---- [Janszobar the Evoker] St9 Dx13 Co11 In9 Wi5 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 43 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 39% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17597 Monster spawn increase reached its maximum at turn 32619 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1196496 The monster class that cannot be genocided was orc The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: evasive wood nymph (freq bonus 12) The monster species that spawned more often: ecofriendly researcher (freq bonus 3) The monster species that spawned more often: unknown escalation rubber (freq bonus 2) The monster species that spawned more often: multi-hued mold (freq bonus 7) The monster species that spawned more often: vampire yeek (freq bonus 6) The monster species that spawned more often: purple slime (freq bonus 3) The monster species that spawned more often: stripper girl (freq bonus 4) The monster species that spawned more often: evasive atomic soldier (freq bonus 3) The monster species that spawned more often: duergar (freq bonus 2) The monster species that spawned more often: slimebesu (freq bonus 3) The monster species that spawned more often: The Grand Lunar (freq bonus 3) The monster species that spawned more often: bus (freq bonus 4) The monster species that spawned more often: blot sephirah (freq bonus 8) The monster species that spawned more often: petrolich (freq bonus 4) The monster species that spawned more often: nether worm mass (freq bonus 4) The monster species that spawned more often: drone mold (freq bonus 3) The monster species that spawned more often: Sadako (freq bonus 3) The monster species that spawned more often: darkest grue (freq bonus 4) The monster species that spawned more often: Amelje (freq bonus 5) The monster species that spawned more often: lightningjaw (freq bonus 8) The monster species that never randomly spawned: carver shaman The monster species that never randomly spawned: grinder The monster species that never randomly spawned: crashing ufo part The monster species that never randomly spawned: Thoth Amun The monster species that never randomly spawned: nightly growth The monster species that never randomly spawned: gun chick The monster species that never randomly spawned: filthy guttersnipe The monster species that never randomly spawned: Benge Barbarois The monster species that never randomly spawned: maelstorm The monster species that never randomly spawned: baby red dragon The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 14) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 13) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 8) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 11) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 6) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 4) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 58) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 4) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 26) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 43) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 8) Next attribute increase check would have come at turn 617 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...