Janszobar, neutral male gnomish Wizard -------------- |..@.........| |.$@f........| |............| --------|----- [Janszobar the Evoker] St8 Dx11 Co11 In20 Wi5 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 104 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 211 Monsters only dropped their musable items with 78% chance Ring drop chance was reduced to 74% Potion drop chance was reduced to 85% Monster death drops spawned with only 96% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13946 Monster spawn increase reached its maximum at turn 45054 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 240640 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: scrawny cat (freq bonus 16) The monster species that spawned more often: bright white mushroom (freq bonus 28) The monster species that spawned more often: rainbow fungus (freq bonus 4) The monster species that spawned more often: secluded mushroom (freq bonus 4) The monster species that spawned more often: disorder (freq bonus 8) The monster species that spawned more often: petty noise monster (freq bonus 24) The monster species that spawned more often: purple mushroom patch (freq bonus 48) The monster species that spawned more often: muk (freq bonus 6) The monster species that spawned more often: undead tourist (freq bonus 3) The monster species that spawned more often: clay force patch (freq bonus 6) The monster species that spawned more often: suicide king (freq bonus 6) The monster species that spawned more often: huge pseudodragon (freq bonus 6) The monster species that spawned more often: white mold (freq bonus 3) The monster species that spawned more often: abnormal force fungus (freq bonus 3) The monster species that spawned more often: Juen's frightening bathing sandal (freq bonus 4) The monster species that spawned more often: devourer (freq bonus 3) The monster species that spawned more often: refuge Uhlert (freq bonus 4) The monster species that spawned more often: Lea (freq bonus 4) The monster species that spawned more often: udun-spawn (freq bonus 4) The monster species that spawned more often: triceratops (freq bonus 3) The monster species that never randomly spawned: green glutton ghost The monster species that never randomly spawned: steel zombie The monster species that never randomly spawned: sloppy force fungus The monster species that never randomly spawned: wimp The monster species that never randomly spawned: ice regent The monster species that never randomly spawned: theme ape The monster species that never randomly spawned: quantum force fungus The monster species that never randomly spawned: acolyte mummy The monster species that never randomly spawned: sue mold The monster species that never randomly spawned: keeper of secrets The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 40) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 34) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 8) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 16) Next attribute increase check would have come at turn 1062 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (520) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...