Janszobar, neutral male gnomish Wizard ---------------- |..............| |...@..........| +...f.....d....| |..............| ---------+------ [Janszobar the Evoker] St8 Dx14 Co10 In22 Wi5 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 59 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 96% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11626 Monster spawn increase reached its maximum at turn 38643 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 908435 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: octarine mushroom (freq bonus 10) The monster species that spawned more often: poliwhirl (freq bonus 4) The monster species that spawned more often: world-ending horror (freq bonus 8) The monster species that spawned more often: threshold colony (freq bonus 4) The monster species that spawned more often: crimson mold (freq bonus 4) The monster species that spawned more often: centaur sage (freq bonus 40) The monster species that spawned more often: poisonous Olog-hai (freq bonus 8) The monster species that spawned more often: grotesque gremlin (freq bonus 4) The monster species that spawned more often: albino force fungus (freq bonus 4) The monster species that spawned more often: knapsack kangaroo (freq bonus 14) The monster species that spawned more often: bikojuumo (freq bonus 12) The monster species that spawned more often: quantum colony (freq bonus 5) The monster species that spawned more often: splashwater vortex (freq bonus 6) The monster species that spawned more often: Fahrtum (freq bonus 5) The monster species that spawned more often: yora hawk (freq bonus 8) The monster species that spawned more often: paper golem (freq bonus 15) The monster species that spawned more often: clear jelly (freq bonus 8) The monster species that spawned more often: slashem horror (freq bonus 4) The monster species that spawned more often: green puyo (freq bonus 3) The monster species that spawned more often: porter xorn (freq bonus 3) The monster species that never randomly spawned: red mold The monster species that never randomly spawned: gretinah sephirah The monster species that never randomly spawned: Roy The monster species that never randomly spawned: Shaqtari The monster species that never randomly spawned: dark archer The monster species that never randomly spawned: alothere The monster species that never randomly spawned: aklash The monster species that never randomly spawned: ifrit The monster species that never randomly spawned: plasma vortex The monster species that never randomly spawned: thirsty vortex The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 31) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 18) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 22) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 2) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 10) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 5) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 1) Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...